Commit Graph

76344 Commits

Author SHA1 Message Date
aa9e21f98d Merge pull request #109164 from Calinou/doc-gridmap-bake
Improve documentation related to GridMap mesh/lightmap baking
2025-07-31 10:39:05 -05:00
22a54671ef Merge pull request #98250 from Calinou/doc-physics-spiral-of-death
Improve documentation on "physics spiral of death" in ProjectSettings
2025-07-31 10:39:04 -05:00
34e88255c4 Merge pull request #108906 from maidopi-usagi/drvres_doc
Update documentation for `DriverResource` enum .
2025-07-31 10:39:03 -05:00
f445b92ba8 Merge pull request #109059 from precup/fix-path3d-gizmo-crash
Fix editor segfault when using a `Path3D` without a `Curve3D`
2025-07-31 10:39:02 -05:00
0d10e85b88 Merge pull request #109122 from mihe/ext-resource-id-caching
Fix external resource IDs being lost for default properties
2025-07-31 10:38:45 -05:00
7c31b8f6ea Fix Evaluator's format issues caused by special characters in the expression 2025-07-31 12:22:17 -03:00
4be5de05ab Clarify visible_characters
Includes updates by @AThousandShips.

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-31 16:15:56 +01:00
d0826b0bfe Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
a3179a0b3c Improve documentation related to GridMap mesh/lightmap baking 2025-07-31 16:30:32 +02:00
4915d61362 Fix Android TTS on-demand init. 2025-07-31 17:11:12 +03:00
0e19ad507e Fix the usage of libudev and dbus with SDL
Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
2025-07-31 15:05:06 +05:00
706601778e Prevent generating editor 3D scene preview in headless mode. 2025-07-31 11:44:07 +03:00
2a8ac1c05b Allow processing low priority threads on calling thread in the WTP.
This fixes a recent regression. In theory, low priority tasks should always go to the queue and never be executed on the calling thread. However, when using NO_THREADS build, all tasks need to execute on the calling thread.
2025-07-30 23:15:38 -07:00
65a2d733b7 Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
6705d97132 [SVGTexture] Always use real values for texture_set_size_override 2025-07-30 23:14:12 +03:00
a32b59622f Fix Image nearest and cubic resizing bias 2025-07-30 23:54:12 +08:00
ac20484a05 Clear SceneTreeDock's previous node selection when removing edited scene 2025-07-30 08:49:38 -07:00
63409a91e0 Fix button down signal not emitting on first press after being disabled 2025-07-30 16:23:42 +02:00
2a9ff39264 Merge pull request #108797 from twrightsman/add-wol
Add missing copyright for pitch shift
2025-07-30 09:03:51 -05:00
da3f2a9cf5 Merge pull request #108911 from DanielSnd/fix-richtextlabel-nested-table-sizing
Fix RichTextLabel nested tables not sizing properly.
2025-07-30 09:03:50 -05:00
972ce25624 Merge pull request #109029 from AeioMuch/fix_missing_3d_gizmos
Fix missing 3d gizmos
2025-07-30 09:03:49 -05:00
9e46d698b5 Merge pull request #108772 from timothyqiu/second-level-inherit
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-30 09:03:48 -05:00
5c3990c173 Merge pull request #106579 from timothyqiu/add-button-text
Fix i18n for array property custom add button text
2025-07-30 09:03:47 -05:00
ea77d8a0e8 Merge pull request #109115 from syntaxerror247/javaclasswrapper-doc
JavaClassWrapper: Add example to invoke constructor
2025-07-30 09:03:46 -05:00
33c257c081 Merge pull request #95414 from jsjtxietian/inside-tree
Fix `!is_inside_tree` in csg node when reloading a scene
2025-07-30 09:03:45 -05:00
f74b6392d9 Merge pull request #108328 from beicause/fix-color-picker-linear-sliders-color
Fix ColorPicker linear mode sliders color
2025-07-30 09:03:44 -05:00
deba8ff9a3 Merge pull request #109090 from Repiteo/ci/headless-import-test
CI: Add headless import test
2025-07-30 09:03:44 -05:00
5f6849534a Merge pull request #108959 from bruvzg/empty_lines
Fix font fallback for lines with only non-visual/control characters.
2025-07-30 09:03:43 -05:00
cfc58710b7 Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
7b69fa2caa Merge pull request #108950 from Calinou/editor-2d-apply-debanding-if-enabled
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-30 09:03:41 -05:00
90cfd88eae Merge pull request #108051 from RoyBerardo/listener_doppler_fix
Fix `AudioListener3D` not tracking velocity for doppler
2025-07-30 09:03:40 -05:00
65b6368be2 Merge pull request #109074 from KoBeWi/it's_not
Remove outdated note from EditorScript description
2025-07-30 09:03:39 -05:00
711ecb5921 Merge pull request #108816 from Rindbee/save-the-changes-before-duplicating-resource-files
Save the changes before duplicating resource files
2025-07-30 09:03:38 -05:00
ac15c67540 Merge pull request #109072 from Lielay9/skip_colorpicker_srgb_roundtrip
Avoid color conversion roundtrip in colorpicker
2025-07-30 09:03:38 -05:00
ec8e6aeb82 Merge pull request #108557 from syntaxerror247/Fix-system-bar-regression
Android: Fix system bar regression
2025-07-30 09:03:37 -05:00
6c399bd680 Merge pull request #109064 from stuartcarnie/108949_screen_get_scale
MacOS: Fix embedded screen_get_scale API
2025-07-30 09:03:36 -05:00
ccb05568be Merge pull request #109057 from dsnopek/opengl-crash-separate-threading-model
OpenGL: Fix crash at startup with "Thread Model" set to "Separate"
2025-07-30 09:03:35 -05:00
0d3516a527 JavaClassWrapper: Add example to invoke constructor 2025-07-30 13:27:35 +05:30
c62ad8dc65 MacOS: Fix embedded screen_get_scale API 2025-07-30 06:06:15 +10:00
23accd1606 Tests: Fix unfiltered error output 2025-07-29 14:33:54 -05:00
57eac93820 CI: Add headless import test 2025-07-29 11:30:29 -05:00
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
f92af51cae Fix missing 3d gizmos 2025-07-29 15:26:42 +02:00
501675de85 Remove outdated note from EditorScript description 2025-07-29 13:43:22 +02:00
Hei
1acfbba46a Avoid color conversion roundtrip in colorpicker 2025-07-29 12:44:08 +03:00
769795f54a fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
3f757c41fc Update access-kit to 0.17.0 2025-07-29 08:37:01 +03:00
0506299c21 Android: Add option to change background color and fix system bar regression 2025-07-29 09:27:16 +05:30
bf6629a005 D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
66ee0aa969 Add missing copyright for pitch shift 2025-07-28 21:53:27 +02:00