Commit Graph

120 Commits

Author SHA1 Message Date
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
c45837cf3f MenuButton: Fix event propagation with dialogs 2016-07-18 23:06:14 +02:00
671c21dce7 MenuButton: Fix regression 2016-07-16 15:16:26 +02:00
f9d1e03018 MenuButton: Avoid event propagation if handled as hotkey 2016-07-16 14:36:55 +02:00
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
0ccf153a15 GUI Focus mode improvements
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
2016-05-23 15:08:50 +01:00
b7d79c93f4 Fix PopupMenu and MenuButton not activating items with shortcut inside submenus 2016-04-06 15:42:50 +03:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00