579feb387c
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
fd1168620f
Merge pull request #105718 from aaronfranke/nav-const-caps
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Capitalize global navigation constants
2025-05-06 08:38:07 -05:00
bd22587170
Merge pull request #106093 from KoBeWi/deprecated_forever
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Remove registration of deprecated classes
2025-05-06 08:38:05 -05:00
c4de8ef825
Merge pull request #105765 from smix8/navlink_iteration_id
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Add function to get navigation link iteration id from NavigationServer
2025-05-06 08:38:00 -05:00
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
242293c451
Remove registration of deprecated classes
2025-05-05 20:16:50 +02:00
1a1cc0f7b0
Merge pull request #105982 from roughbits01/movie-writer-issue
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Only instantiate `MovieWriterMJPEG` and `MovieWriterPNGWAV` movie writers if they are enabled
2025-05-05 11:24:21 -05:00
07ef21c87a
Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available
2025-05-04 13:54:11 -07:00
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
55dd5d59e1
Check if MJPEG and PNGWAV movie writers are enabled
2025-05-01 11:25:58 +02:00
f4f1471b57
Merge pull request #105910 from lawnjelly/global_get_fast4
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Add `GLOBAL_GET` cached macros.
2025-04-30 09:18:44 -05:00
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
4e68f277c6
add REGION_RECT
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fix formatting
fix shader compile (region_rect after draw_data)
fix formatting
fix formatting
Review fix (move region_rect in main + remove useless visual shader options)
fix formatting
fix alphabetic order (+ remove useless action for spatial shaders)
typo + remove TYPE_LIGHT option for region_rect
2025-04-30 11:07:22 +02:00
e3dbf74634
Fix reflection probe dark borders
2025-04-29 17:18:52 +02:00
b7d4426fff
Merge pull request #104269 from lawnjelly/fti_scene_tree4
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Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
dedc072840
Merge pull request #105837 from clayjohn/sky-acos-bugfix
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Fix float/int comparison in acos_approx in sky template shader
2025-04-28 10:01:34 -05:00
bfdb0f0ecf
Fix various sanitizer issues.
2025-04-28 15:23:35 +02:00
1a2a1b07df
Merge pull request #105799 from Repiteo/scons/enum-conversion-warnings
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SCons: Add enum conversion warning
2025-04-27 19:21:23 -05:00
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
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Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
dc9c34f0c6
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
b002ade3ed
Add function to get navigation link iteration id from NavigationServer
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Adds function to get navigation link iteration id from NavigationServer.
2025-04-25 20:59:10 +02:00
8954125990
Merge pull request #105437 from Ansraer/teleport_spatial_nodes
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Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
bfa43726c1
Merge pull request #104971 from Ivorforce/camera-texture-editor-lazy
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Automatically activate camera monitoring when using `CameraTexture`
2025-04-25 11:36:02 -05:00
33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
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Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
a4a5f4ed01
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
80359d3577
AudioEffectPitchShift: 3rd attempt at fixing -Wstringop-overflow warning
2025-04-25 14:10:41 +02:00
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
e9e455823e
Automatically activate camera monitoring when using CameraTexture.
2025-04-24 00:22:44 +02:00
bc746f2962
Implement FXAA 3.11
2025-04-22 22:19:06 -07:00
1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
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Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
2ffd5a3913
Merge pull request #104738 from YYF233333/cleanup_rid_owner
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Use `LocalVector` in `RID_Owner::get_owned_list`
2025-04-22 10:44:25 -05:00
c0e695d5e8
Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
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Use 1.5x growth factor for LocalVector
2025-04-21 08:24:22 -05:00
93c13f8399
Merge pull request #105424 from bruvzg/intel_mac_rd_crash
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Fix RendererRD crash on start on Intel Macs.
2025-04-21 08:24:22 -05:00
2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
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Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
e3c215fc13
Add support for Direct3D 12 OpenXR backend.
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This change adds support for running XR projects built with the `d3d12`
rendering backend. The XR backend hooks into the setup for the D3D12
render context in order to use the desired device and command queue for
submission to OpenXR. The XR backend takes care of importing the D3D12
swapchain images into the render context.
As part of this process, three issues are addressed:
- Ensuring that resource state transitions are only done on textures
that require them.
- Enabling view instancing in the PSOs for multiview render passes.
- Addressing a bug in the D3D12 runtime where PSO creation may fail
when front face detection is used.
Please refer to #86283 for additional discussions on the implementation
details.
2025-04-19 20:39:33 -07:00
5640ddd0a5
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
2d3bdcac35
Merge pull request #105470 from clayjohn/RID-owner-limit
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Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
1bf9d8e628
Merge pull request #105501 from darksylinc/graph-align-ubsan
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Fix UBSAN alignment issues in the render graph
2025-04-18 12:21:29 -05:00
7e7c5244c2
Merge pull request #102289 from Chaosus/shader_fix_constants_in_hint_range
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[Shaders] Allow constants and expressions in `hint_range`
2025-04-18 12:21:28 -05:00
b743eb96e3
Merge pull request #98760 from ze2j/optimize_texture_create_shared_from_slice
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Optimize shared texture creations
2025-04-18 12:21:25 -05:00
6fede0b951
Optimize SkyMaterials by removing uses of acos and simplifying logic
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The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
96bad4ad04
Fix UBSAN alignment issues in the render graph
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Follow up to PR #100325
2025-04-17 14:40:06 -03:00
5a14ab7c39
[Shaders] Allow constants and expressions in hint_range
2025-04-17 17:43:01 +03:00
98aced4e65
Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
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OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
2025-04-17 09:14:23 -05:00
941ad15724
Increase chunk limit for known problematic RID_Owners.
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The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.
There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
0110048d46
Merge pull request #104826 from smix8/navregion_iteration_id
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Add function to get navigation region iteration id from NavigationServer
2025-04-16 10:45:13 -05:00