Commit Graph

24 Commits

Author SHA1 Message Date
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
02aa4fbe65 [doc] Fix Quaternion "angle_to" docs
Related to discussion in #64551
2022-09-21 02:53:05 -04:00
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
28e66882e5 [doc] Fix grammar in class docs: amount vs. number
Number is used for things that can be counted (discrete items - think "integer" in this context).

Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
1df86ecea5 [doc] Use "param" instead of "code" to refer to parameters (4) 2022-08-11 13:52:19 -04:00
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
bc576af969 Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
32f2c47356 Remove generating of null comparison operators from documentation 2022-03-14 22:35:23 +03:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
471e7cbfc7 Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
813466b3c8 Add documentation to operators for math types
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
6772ebcea0 Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
455e142d37 Allow comparing equality between builtin types and null 2021-09-17 12:33:52 -03:00
7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
7aebb8f81c Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
93b494d4ae Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00