Commit Graph

482 Commits

Author SHA1 Message Date
d034d124b2 Add UID upgrade tool
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

memdelete the UID upgrade tool

Remove redeclaration of singleton

Add note about committing .uid files to version control

Add "Learn more" button that links to Godot blog post about UIDs

Detect project from 4.3 or less and automatically display UID upgrade window

Display popup after first run of `_sources_changed`

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Replace magic strings with constants

Update editor/editor_node.cpp

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-01-30 08:42:07 -08:00
8aa3ee6a35 Create .uid files in EditorFileSystem 2025-01-18 21:01:39 +01:00
8cf6061dfd Merge pull request #99844 from KoBeWi/give_back_the_focus
Fix progress dialog steals focus
2025-01-14 12:08:46 +01:00
77d18d1ad4 Fix progress dialog steals focus
Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-01-14 01:37:21 +01:00
6b33037021 Add menu bar item for "Pack Project as ZIP..."
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Fix includes

Update editor/editor_node.cpp

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
96e59b99ba Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting 2025-01-07 23:15:30 +01:00
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
7f09804154 Add inherit parameter to open_scene_from_path 2024-12-12 10:24:58 -05:00
e6a49ab6ac Save color palette as resources to reuse later
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
28e5b213ae Create .uid file when creating new Resource 2024-11-13 00:40:31 +01:00
89a311205f Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
aa4077338b Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +02:00
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
2912cb9975 Merge pull request #97118 from mihe/patch-exports
Add ability to export patch packs
2024-09-26 12:45:42 +02:00
d3be030ea6 Add ability to export patch packs
Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
fc960cdf80 Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
Fix empty load errors popup
2024-09-24 12:57:04 +02:00
f44bce2ee0 Add support for resource conversion plugins in filesystem dock. 2024-09-16 15:11:40 +01:00
430e5658f1 Fix empty load errors popup 2024-09-14 15:35:50 -04:00
feb31176d4 Merge pull request #96830 from Hilderin/fix-popup-load-errors-showing-on-every-progress
Fix load error popup showing on every progress dialog
2024-09-12 09:25:35 +02:00
47703c7005 Fix load error popup showing on every progress dialog 2024-09-11 18:58:21 -04:00
kit
5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
7a4c03418a Merge pull request #96144 from SaracenOne/reimport_owner_instance
Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
86ce15fb7a Make reimported models reimport their owner.
Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
05709b35fa Merge pull request #96603 from bruvzg/fs_ext_list
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +02:00
22b19c433f [FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
151645a1b6 Fix editor layout reset on startup 2024-09-04 19:31:23 -04:00
5bfd8db7b7 Fix ProcessDialog errors appeared after rebuilding .NET project 2024-09-04 14:26:48 +08:00
b34aa7b44d Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
b78da13e2a Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
da31679d12 Fix display dialog while saving scene 2024-08-17 08:45:13 -04:00
b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
769424388e Fix crash on reimport scene with animations 2024-08-02 16:50:22 -04:00
2470eedd61 Call restart_editor() in RUN_PROJECT_MANAGER 2024-07-28 20:31:36 +02:00
d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
50eee00180 Merge pull request #94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
66822a8948 Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
c151c7dce0 [Editor] Unload addons when using --import or --quit. 2024-07-09 09:54:41 +03:00
681769e2c9 Fix undoredo handling in some dialogs 2024-07-04 14:17:47 +02:00
d4b7ede882 Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
54dbb17273 Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
Save external data even without scene
2024-06-26 14:51:11 +02:00
39369db029 Fix synchronization of global class name 2024-06-25 18:33:07 -04:00
a50b535988 Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
64ba2cf3a9 Fix Can't reopen signals panel immediately after connecting a signal #92996 2024-06-18 18:24:40 -04:00
7acaa0d320 [EditorProgress] Use BackgroundProgress instead of ProgressDialog when called for a thread. 2024-06-15 15:33:49 +03:00
85a1662e3b Call EditorNode::set_edited_scene() manually instead of via the replacing_by signal
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00