69401d6eb1
Fix crash when using ANGLE OpenGL on Windows.
2025-11-13 12:24:11 +03:00
3497a5dbf5
Windows: Fix window_get_size_with_decorations returning an invalid size when minimizing by storing previous value
2025-11-11 09:22:29 +13:00
613c9fb86f
Improve rendering driver fallback on Windows.
2025-11-05 17:49:43 +03:00
f3c30408d4
Merge pull request #112344 from blueskythlikesclouds/d3d12-transparent-background-fix
...
Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-04 16:32:48 -06:00
4cc5177f6b
Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-03 17:36:55 +03:00
0a679a0a7f
[windows] Added early return for when toggling borderless while fullscreen
2025-11-01 22:55:41 +01:00
9f7ebaea5c
Fix editor auto scale on Windows
2025-10-27 19:36:34 +08:00
f835707f7a
Fix Windows native FileDialog filters not showing descriptions
2025-10-12 16:22:45 -03:00
5935a32e32
Core: Cleanup headers in core/config
...
- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
ab287991cf
[Windows] Simplify ANGLE fallback list and remove ID checks.
2025-10-03 08:07:43 +03:00
252329ce40
[Windows] Try reading GPU IDs directly from registry.
2025-09-05 11:09:31 +03:00
01d7abb9d0
[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 11:12:04 +03:00
dd2e1b104b
Fix DirectInput controllers on game startup
...
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
274f88c5b8
[Windows] Fix color picker on old versions of Windows 10.
2025-08-18 09:23:31 +03:00
33c92af2b5
[Windows] Release mouse buttons after native window drag/resize operation.
2025-08-04 15:14:27 +03:00
0b3496fb4f
Add support for SDL3 joystick input driver
...
Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
a11a64fbf4
Comments spelling fixes
2025-06-15 01:36:10 +02:00
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
7d10c2a3f2
Merge pull request #104686 from bruvzg/bmaxwin
...
[Windows] Fix borderless maximized window mode.
2025-06-07 00:43:45 +02:00
a6be6d1cd1
Merge pull request #106959 from bruvzg/w10_cleanup
...
[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation.
2025-06-02 08:03:48 +03:00
617e12a6b4
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
f8f350a32a
Add GLOBAL_GET cached macros.
...
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
ad40939b6f
Core: Replace C math headers with C++ equivalents
...
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
da1fca613f
Fix crash in release build with llvm-mingw.
2025-04-15 20:18:11 +03:00
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
...
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
4310cb82b8
AccessKit integration for macOS, Linux, and Windows.
2025-04-08 20:25:47 +03:00
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
207a2b6472
Core: Integrate warning suppression macro helpers
2025-04-03 10:13:46 -05:00
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
...
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
9dfa751425
[Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows.
2025-03-28 04:10:03 +08:00
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
e00b7dc72d
[Windows] Fix borderless maximized window mode.
2025-03-27 10:19:07 +02:00
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
f6891b0305
[DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
8774c608ff
Merge pull request #95606 from Hilderin/fix-unfocused-windows-cant-be-dragged
...
Fix unfocused windows can't be dragged
2025-03-18 14:42:42 -05:00
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
db7c94bd65
[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 20:50:55 +02:00
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
...
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
ddd807ff7d
Add (void *) cast directly to GetProcAddress calls.
2025-02-27 12:30:04 +02:00
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
1f5f96c47f
[Windows] Fix unused variable error in DisplayServerWindows
2025-02-24 18:08:13 +01:00