Commit Graph

146 Commits

Author SHA1 Message Date
6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
8dfa12cae7 Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
e89fc52ec6 Merge pull request #58272 from bruvzg/x11_backup_screen_info 2022-04-27 09:34:25 +02:00
de4c97758a Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
8b0761d1fd Fix sub-menu keyboard navigation. 2022-04-13 09:58:38 +03:00
f851c4aa33 Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
daa42e0e50 Fix a possible race condition on popup close, that might cause multiple deletions of the same list item. 2022-04-05 12:44:29 +03:00
2eb36b8bdb Fix X11 is_window_maximized 2022-03-31 23:21:32 +02:00
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
3cc37342c4 [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
29e45d4fa0 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:24 +08:00
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
372e24265a [Linux/X11] Fallback to the X server root window to get screen rects, if Xinerama is not available. 2022-02-18 13:29:10 +02:00
b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
1bdb82c64e Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
4fcc35bdfa [X11] Fix decoration reset when returning from fullscreen mode. 2022-02-08 11:01:24 +02:00
635da44ef8 Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
225a3b2545 Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
2e320dcf87 Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
d235c1bb19 Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
f4ea9cd9f3 [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
244db37508 Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
c058361a23 Fix captured mouse mode 2022-02-01 03:49:51 +01:00
8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
4b36b6e92a Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
57a057f7ff Merge pull request #56754 from madmiraal/fix-45592 2022-01-24 10:05:42 +01:00
bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
89f37d4105 Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
46624388d4 Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
1d6f8ad837 Merge pull request #56438 from madmiraal/fix-56428
Fix tablet tilt values returning bad values
2022-01-03 23:48:46 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
75a58360fd Fix tablet tilt values returning bad values 2022-01-02 12:15:14 +00:00
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
d08b28aeb0 Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues. 2021-12-18 12:21:16 +11:00
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
3c0fdcc8ac Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
43ff899fa7 Merge pull request #54315 from nekomatata/x11-key-events-log 2021-11-09 00:03:12 +01:00
4215d694f8 Fix BadWindow X11 errors when a window is closed while processing struts
A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.

The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
2021-11-04 09:47:18 -07:00
a000186de4 Merge pull request #41565 from nekomatata/x11-usable-screen-size 2021-11-01 18:11:57 +01:00
8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
ce97ddbcb1 Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
e3491a3744 Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
85a934954d Implemented screen_get_usable_rect for X11 Display Server
Helps with fixing issues with scrolling popups not respecting screen
decorations on the display server side.

Reproduction steps for a simple use case:
- Start the editor project list
- Open the language selection popup

Support for multi-screen:
Handling decorations is supported in different ways depending on the
information the window manager provides:
- _GTK_WORKAREAS is used when available from the WM to get accurate rect
for the different screens directly (available on Gnome).
- Alternatively, strut information is used to calculate available space
for a given desktop manually (XFCE, KDE).
- As last resort _NET_WORKAREA is used. It provides one full rect for all
screens, which doesn't handle decorations on the secondary screen in all
cases.
2021-10-29 11:56:08 -07:00
9fb9b99cab Merge pull request #42117 from nekomatata/x11-get-window-screen
Fix window_get_current_screen for X11 display server
2021-10-28 20:57:24 +02:00
b34480b645 Fix window_get_current_screen for X11 display server
This method used to check which screen contains the top-left corner of
the window (and default to the first screen in case none is found),
which is not accurate in some cases.

Now the area of overlap with each screen is calculated, so we can get
the best candidate based on the window's position.

This makes window_get_current_screen consistent with Windows platform,
and fixes an issue where popups appear on the main screen when the main
window is slightly moved outside of the desktop on the top or left.
2021-10-28 10:26:05 -07:00
3a6be64c12 clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00