d5301d1cc9
Merge pull request #106736 from TCROC/fix-ios-plugins-broken
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Fix ios plugin always invalid due to null ConfigFile
2025-05-26 11:24:46 -05:00
1c151e9980
Merge pull request #106724 from syntaxerror247/theme-attributes
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Android: Add export option for custom theme attributes
2025-05-26 11:24:42 -05:00
e2d244b7f1
Merge pull request #106052 from uno1982/correct-get_unique_id-windows-null-termination
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Fix Windows `OS.get_unique_id()` null termination issue
2025-05-26 11:24:37 -05:00
4db474d4ab
Merge pull request #106810 from syntaxerror247/Fix-UI
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Fix Android editor UI
2025-05-26 11:24:35 -05:00
e084e479bf
Fix Android editor UI
2025-05-25 22:59:41 +05:30
a89f083ffa
Fix OS.get_version() on Android.
2025-05-25 21:17:07 +05:30
d79258c2e7
Fix: Windows OS.get_unique_id() null termination issue
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use ascii for encoding-neutral
check buffer size as well
2025-05-23 15:05:41 -05:00
d609cf62a0
Implement get_filesystem_type on macOS and Linux.
2025-05-23 23:05:06 +03:00
12ad9ed4e0
Add support for exporting to Google Play Instant
2025-05-23 22:00:14 +05:45
a350e01dc7
Fix ios and android plugin always invalid due to null ConfigFile
2025-05-23 11:41:13 -04:00
0312a0cc9e
Android: Add export option for custom theme attributes
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- Regenerates the `GodotAppMainTheme` and `GodotAppSplashTheme` during Android export. Any manual changes to these styles will be cleared and replaced with default theme attributes.
- Adds a new export option `gradle_build/custom_theme_attributes` for injecting custom theme attributes directly via the export window, avoiding the need to manually modify themes.xml.
2025-05-23 20:00:47 +05:30
cdd3632902
Merge pull request #106672 from bruvzg/macos_delegate_init_fix
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Fix `GodotApplicationDelegate` init.
2025-05-22 12:15:00 -05:00
42249bb659
Add @export_file_path to export raw paths (no UID)
2025-05-22 13:25:17 +02:00
7951a1bb87
Merge pull request #106359 from m4gr3d/remove_compress_native_libs_option
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Remove the `gradle_build/compress_native_libraries` export option
2025-05-21 09:06:25 -05:00
ffc948c6c4
Fix GodotApplicationDelegate init.
2025-05-21 13:49:07 +03:00
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00
b0e472c8e4
[Web] Include emscripten headers by default
2025-05-20 10:53:28 -04:00
aae3370fcd
macOS: Support vsync when embedding OpenGL processes
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Closes #106379
2025-05-20 09:39:13 +10:00
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
ec7fb37db1
Update to the AAB directory layout
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Follow-up to https://github.com/godotengine/godot/pull/106152 to address the regression described in https://github.com/godotengine/godot/issues/106582
2025-05-19 10:50:43 -07:00
52124a1262
Merge pull request #106538 from stuartcarnie/macos_embedded_size_fix
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macOS: Ensure LayerHost size is set when first embedded
2025-05-19 08:01:31 -05:00
c58078ba42
macOS: Ensure LayerHost size is set when first embedded
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Closes #106431
2025-05-18 08:36:29 +10:00
6e6c4d3045
[Web] Always return 0 for OS::get_process_id()
2025-05-16 15:46:34 -04:00
202b1176a4
Merge pull request #106251 from ArchercatNEO/wayland-cursor-shape
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[Wayland] Implement the cursor-shape-v1 protocol
2025-05-16 10:29:02 -05:00
596a8eb54c
Merge pull request #106462 from shiena/fix/prevent-camera-permission
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Android: Don't request `CAMERA` permission on editor startup
2025-05-16 07:43:14 -05:00
5620a215a1
Merge pull request #106021 from Alex2782/fix_xbox_controller_on_android
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Fix Xbox Controller on Android
2025-05-16 07:43:09 -05:00
1b0bd35f09
Update the GodotOpenXR meta-data removal logic
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Godot OpenXR Vendor plugin version 4.0.0-stable changed the plugin's manifest declaration, so this updates the logic to remove that manifest declaration to match.
2025-05-15 16:38:11 -07:00
773fc96ab2
Update the logic to validate the java version
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Loosen the check to allow Java version >= 17
2025-05-15 16:28:07 -07:00
64e2c31c10
Android: Don't request CAMERA permission on editor startup
2025-05-16 06:45:37 +09:00
e3d60bbd0c
Remove the option to compress Android native libraries
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Follow-up to https://github.com/godotengine/godot/pull/106358 , this is a separate commit / PR since it shouldn't be cherry-picked in previous releases as it removes existing functionality.
Support for 16kb page size added in the previous PR requires the native libraries to be uncompressed, so we're deprecating and removing the option to compress native libraries.
See https://developer.android.com/guide/practices/page-sizes#agp_version_851_or_higher for more details.
2025-05-15 08:41:46 -07:00
7d46f0f733
Merge pull request #106365 from stuartcarnie/sgc_macos_modifier_state_focus
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macOS: Send initial modifier keys as input events
2025-05-15 10:22:28 -05:00
82ea0b9293
Merge pull request #106358 from m4gr3d/update_ndk_28
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[Android] Add support for 16 KB page sizes, update to NDK r28b
2025-05-15 10:22:27 -05:00
59cd4b823b
Merge pull request #106435 from akien-mga/android-readd-generate_apk-alias
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Android: Re-add `generate_apk` alias for compatibility
2025-05-15 10:22:20 -05:00
902d2b45bb
Merge pull request #106400 from RandomShaper/win_compat
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Improve platform compatibility of Windows and Direct3D 12
2025-05-15 10:22:16 -05:00
8134f3fe4b
Merge pull request #106394 from vmedea/2025-libdecor
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Wayland: Unbreak build with `libdecor=no`
2025-05-15 10:22:15 -05:00
3cd7b5b9a8
[Wayland] Implement the cursor-shape-v1 protocol
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Related #106229 . The cursor-shape protocol allows us to not have to deal with cursor theming and instead depend on the
compositor for it.
This still does not quite solve the issue when the compositor doesn't implement the protocol
(or running under the x11 backend) but for gnome/kde and a few more this should resolve things.
2025-05-15 15:42:48 +01:00
8851c5a54d
Android: Re-add generate_apk alias for compatibility
2025-05-15 12:42:29 +02:00
820380817a
Exclude RD creation test functions from templates
2025-05-15 10:12:38 +02:00
53bee4eb56
Windows: Restrict time API use to the desktop flavor
2025-05-15 10:12:16 +02:00
9a631d1e45
macOS: Send initial modifier keys as input events
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This ensures if a user is holding SHIFT or OPTION to perform a modified
action, it is correctly handled by the application.
Examples include SHIFT+Click to add to the selection.
2025-05-15 16:58:49 +10:00
a3913b045d
Wayland: Fix stuck pointer buttons on window leave
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This issue came from the frame-based refactoring done in the multiwin
PR.
It looks like some (all?) compositors group certain events alongside
`wl_pointer::leave`, which I absolutely did not expect. The docs don't
seem to mention it either from what I can tell.
We now fall-back on the old pointed window if and only if the current
window is invalid and the old one isn't. Each state fetch is guarded
with an `ERR_FAIL_NULL` so this should still catch any potentially
corrupted window with missing data but a valid ID.
I also added the usual big comment so that this "quirk" does not get
lost to time.
2025-05-14 23:30:16 +02:00
7759296594
Direct3D 12: Let platforms report support for direct composition
2025-05-14 17:48:19 +02:00
428a762e98
Merge pull request #106367 from stuartcarnie/sgc_fix_embedded_crash
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macOS: Fix a crash if no input event is set for a specific window
2025-05-14 09:44:17 -05:00
d043be6031
Merge pull request #105585 from marcosc90/fix-web-update-size
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[Web] Prevent unnecessary canvas resizes by flooring scaled dimensions
2025-05-14 09:44:13 -05:00
ae68a216b9
Merge pull request #106383 from bruvzg/macos_isdef
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Fix macOS build with `dev_build=yes` and `target=template_debug`
2025-05-14 09:44:12 -05:00
fb39aa4fd3
Merge pull request #105833 from marcosc90/perf-web-shader-source
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[Web] Optimize `GL.getSource` for known-length shader sources
2025-05-14 09:44:08 -05:00
ffb7358232
Merge pull request #105673 from bruvzg/macos_close_fs
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[macOS] Fix close button hidden and title bar transparent in fullscreen mode.
2025-05-14 09:44:07 -05:00
e3ad8129f7
Merge pull request #105601 from marcosc90/perf-web-gamepad
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[Web] Avoid unnecessary gamepad polling when no gamepads are connected
2025-05-14 09:44:04 -05:00
d213e72866
wayland: Unbreak build with libdecor=no
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In #101774 , some libdecor-specific code was added, but without adding the guards. This broke the build with
`libdecor=no`.
Add `#ifdef` guard as necessary.
2025-05-14 13:36:45 +00:00