6565c8e83f
[AccessKit] Update API to 0.16.0.
2025-06-03 10:49:04 +03:00
5777a88b76
Support 64-bit sizes in Compression
2025-06-03 00:03:01 -07:00
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
...
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
12b97c250d
Merge pull request #104907 from bruvzg/scr_ids
...
Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 18:51:45 -05:00
167a9e33d3
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
...
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation.
2025-06-02 08:03:48 +03:00
bc2bf7de74
Avoid -Wmissing-declarations warning in RenderingShaderContainer
2025-05-31 14:01:30 -07:00
20c0a0b489
Add metadata tags to WAV and OGG audio streams
2025-05-31 11:43:01 +02:00
3b70fbdc3c
Implement motion vectors in mobile renderer
2025-05-30 13:09:54 -05:00
06ebcc911d
Metal: Fix multi-view support
...
Introduced in #102552
2025-05-29 11:30:26 +10:00
de37627404
Merge pull request #102552 from DarioSamo/shader-baker
...
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
...
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
...
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
601a3c5e8a
Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
...
Fix Reflection Mask not working on Mobile
2025-05-28 09:47:37 -05:00
8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
...
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
7d93119353
Renderer: Eliminates String allocations for all labels in the renderer
...
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
0fd0feb772
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-05-27 13:06:31 -05:00
5a30a7e7cd
Add shader baker to project exporter.
...
Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: Gergely Kis <gergely.kis@migeran.com >
2025-05-27 12:45:27 -03:00
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
...
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
0f67c3e992
Merge pull request #104522 from Ivorforce/localvector-force-trivial-resize
...
Core: Add `resize_initialized` and `resize_uninitialized` to `Vector` and `LocalVector`
2025-05-27 09:39:27 -05:00
1165021b0c
VideoStreamPlayer: Fix sync with the scene tree
2025-05-26 20:04:14 +02:00
23e6d7bfc7
Fix Reflection Mask not working on Mobile
2025-05-26 13:37:18 -03:00
4cb8a0c77e
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
...
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
50aa801351
Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
...
Metal: Disable MetalFX Temporal for `mobile` rendering method
2025-05-26 11:24:43 -05:00
e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
...
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
e1e1933244
fix missing ibl reconstruction from dfg multiscattering
2025-05-24 20:10:02 -06:00
d042763750
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-24 13:19:35 -07:00
fbe560a97c
Metal: Disable MetalFX Temporal for mobile rendering method
...
It isn't supported, as `mobile` can't provide motion vectors. We can
revisit once it is supported via #100283 .
2025-05-24 06:48:05 +10:00
fe3aaa2ae3
Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
2025-05-23 22:04:52 +03:00
546b40eee2
Mobile: Move _setup_lightmaps before _fill_render_list
2025-05-23 14:28:45 +02:00
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
...
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
5b2525673a
Merge pull request #102360 from berarma/theora_seek
...
Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
...
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
b9bebf7081
Full Theora video support in VideoStreamPlayer
...
- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
...
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
ba06234309
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
ad044cea43
Fix MovieWriter window title in embedded mode.
2025-05-21 10:26:50 +03:00
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
...
Native visionOS platform support
2025-05-20 23:09:07 +02:00
a12e9d5c31
Merge pull request #106493 from DarioSamo/mobile-scs-permutations
...
Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
67a2c69c78
Mobile: Disable subpass post-processing when using FXAA
2025-05-20 13:21:59 +02:00
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
ff3ababb09
Reduce amount of permutations in mobile shader.
2025-05-16 12:40:21 -03:00
9f67bf96fa
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-16 18:38:00 +03:00
b7b3a1a78a
Merge pull request #106399 from DarioSamo/fix-canvas-validation-error
...
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 14:53:26 -05:00
4daa677fcb
Merge pull request #106316 from Rudolph-B/depth-buffer-debug
...
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-15 10:22:24 -05:00