6dbae30000
Add tile_animation_mode option:
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- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
9128ce95ce
Check for null in set_pattern()
2023-05-24 16:43:29 +02:00
093cb90077
TileMap: Add method to fetch the layer for a given body
2023-04-25 12:49:50 +02:00
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
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`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
ba7eb4bd89
Add early return for changing TileMap properties
2023-02-28 01:05:39 +01:00
fef6ffabe5
Fix TileMap NavigationServer 'Invalid ID' error
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Fixes NavigationServer 'Invalid ID' error of the TileMap.
The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function.
2023-02-14 01:39:21 +01:00
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
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Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
2b19c70664
Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
f2c31965c0
Fix navigation support for multilayered TileMaps
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Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
6c19a619ad
Merge pull request #72365 from groud/warn_ysort_tilemap
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Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 13:28:22 +01:00
62c874732d
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 10:34:35 +01:00
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
4abbc0c3fb
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
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Fixes TileMap undo not restoring tiles
2023-01-18 22:20:12 +01:00
13e7f1a143
Fixes TileMap undo not restoring tiles
2023-01-18 17:43:41 +01:00
da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
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Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
68afc0afa5
Bring back TileMap::get_cells_by_id
2023-01-18 15:56:31 +01:00
10849a6d93
Avoid recreating TileMap internals when selecting it
2023-01-18 11:28:31 +01:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
fee04ccd93
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-22 00:35:20 +04:00
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
c023d41036
Merge pull request #70118 from clayjohn/tilemap-layers
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Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
7d6a25c91e
Use large offset for tilemap layer level canvas items
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This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
53060e8ced
Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
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`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
52a0bba833
Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
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Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
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Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
71398ae22a
TileMap Pass some parameters by const & instead of by value
2022-12-12 11:33:42 +01:00
e7fb2f0294
Fix heap-use-after-free error in TileMap::~TileMap()
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Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com >
2022-12-12 04:52:00 -05:00
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
0b5c4216c8
Fix TileMap drawing itself twice on creation
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Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
f8f25adc0b
Don't free instanced scenes when recreating tiles
2022-11-07 00:32:41 +01:00
ffacb31734
Fix terrain painting in corner-only matching mode
2022-11-03 19:08:43 +01:00
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
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Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
64fc443e24
Warn if isometric TileMap is not Y-sorted
2022-10-26 14:27:58 +02:00
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
fcb663df51
Fix TileMap collision shapes debug draw
2022-10-22 16:14:54 +02:00
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
2f9cbbe0fb
Fix texture filter and repeat in TileMap
2022-10-19 23:23:40 +02:00
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00