ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
a33ae0be0e
Add has_extension() method to String
2025-08-12 13:15:16 +02:00
06a7b11a47
Fix Texture3D import not working
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Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.
For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
d49012f01d
Merge pull request #105561 from bruvzg/a_pix
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Fix `is_pixel_opaque` bound checks.
2025-06-10 12:29:46 +02:00
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
f3d3bf9d03
Fix is_pixel_opaque bound checks.
2025-04-19 12:51:59 +03:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
1b2a838e21
Add check in CompressedTextureLayered::get_layer_data to prevent crash
2024-02-16 22:41:05 +08:00
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00