8b2952a71c
Merge pull request #101504 from AThousandShips/nav_split_new
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[Navigation] Create a dedicated 2D navigation server
2025-03-30 09:05:43 -05:00
ff1858ad2c
Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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Mark main screen plugin names for translation
2025-03-29 10:16:33 -05:00
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
5cc0539961
[Navigation] Create a dedicated 2D navigation server
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* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
fd02ff8d02
Merge pull request #104703 from bruvzg/loc_dir_icons
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Fix updating editor icons on translation change.
2025-03-28 17:30:49 +01:00
b4edd92266
Merge pull request #104604 from KoBeWi/why_new
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Remove New prefix from EditorResourcePicker
2025-03-28 17:30:32 +01:00
1298e7078d
Merge pull request #104061 from a-johnston/better_no_query_handling
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Improve default/no query quick open dialog behavior
2025-03-28 17:30:14 +01:00
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
1e595a0aa7
Merge pull request #103053 from Peelep/preview-sun-env-undoredo
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Add UndoRedo actions to preview sun/environment popup
2025-03-28 17:29:58 +01:00
b12258bd22
Merge pull request #99897 from aaronfranke/editor-top-nodes
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Clarify API for top selected nodes in EditorSelection and make public
2025-03-28 17:29:51 +01:00
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
2ba5168bec
Merge pull request #104711 from shoonny/create_root_node_name_casing
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Fix create root node dialog to follow preferred node name casing
2025-03-28 14:35:00 +01:00
5ce9619219
Merge pull request #104701 from KoBeWi/inspecktore
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Inspector localization improvements
2025-03-28 14:34:56 +01:00
3fe69cdf74
Merge pull request #104698 from bruvzg/loc_dir
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Fix editor layout direction change on translation change.
2025-03-28 14:34:52 +01:00
2377309c09
Merge pull request #104669 from KoBeWi/files_are_not_paths
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Fix `_delete_internal_files()` receiving wrong path
2025-03-28 14:33:49 +01:00
f63fdc8a9f
Merge pull request #104667 from Calinou/editor-no-toast-texture-detect-3d
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Don't show toasts for textures detected as used in 3D/normal/roughness
2025-03-28 14:33:41 +01:00
3fee84c78b
Merge pull request #104631 from smix8/gizmo_multi_collision_meshes
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Allow multiple EditorNode3DGizmo collision meshes
2025-03-28 14:33:26 +01:00
b33d907813
Merge pull request #104584 from KoBeWi/example_pr_for_translations
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Improve auto-translation for static strings in docks
2025-03-28 14:33:10 +01:00
5e8c80ab93
Merge pull request #104346 from dugramen/tree-prevent-inspect-while-drag-scrolling
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Scene Tree prevent inspecting node while scrolling
2025-03-28 14:32:49 +01:00
27181e89cc
Merge pull request #104252 from beicause/prompt-restart-when-data-missing
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Prompt to restart when project data (.godot) is missing
2025-03-28 14:32:39 +01:00
8e9faae2be
Merge pull request #104058 from dugramen/path3d-outwards-curve
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Path3D prefer control points for outward curve
2025-03-28 14:32:25 +01:00
1f127770fc
Merge pull request #103943 from dugramen/scroll-while-dragging
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Scroll `EditorInspector` while drag & drop hovering near the edges
2025-03-28 14:32:20 +01:00
d560d5c5c7
Merge pull request #103875 from Meorge/feat/verbose-project-manager
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Allow opening a project in verbose mode from the Project Manager
2025-03-28 14:32:08 +01:00
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
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Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
e81eb3f1e9
Merge pull request #102354 from YYF233333/style_iterator
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Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
ecda77959c
Merge pull request #99590 from Calinou/version-double-build-name
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Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
e47207ad16
Fix updating editor icons on translation change.
2025-03-28 15:04:32 +02:00
b4db9dc688
Update Inspector when rename a file via File System Dock
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Fixes #56803
Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
41ce0e6004
fix create root node dialog to follow preferred node name casing
2025-03-27 22:49:58 -04:00
17db92b8b8
Clarify API for top selected nodes in EditorSelection and make public
2025-03-27 16:09:08 -07:00
b291156ece
Inspector localization improvements
2025-03-27 23:28:02 +01:00
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
c3921954f2
Fix editor layout direction change on translation change.
2025-03-27 17:35:21 +02:00
c7d855967c
Don't show toasts for textures detected as used in 3D/normal/roughness
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A message is still printed in the Output panel when a texture is detected
as being used in 3D/normal/roughness.
2025-03-27 14:58:57 +01:00
b2ab89677b
Add option to "Edit" in Project Manager for verbose mode
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Add "Edit" button dropdown item for "Edit in verbose mode"
Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts
Update editor/project_manager.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
8e15406117
Fix _delete_internal_files() receiving wrong path
2025-03-26 21:20:50 +01:00
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
3c85281610
Scroll inspector while drag hovering near the edge
2025-03-26 12:37:12 -04:00
419ef1b7ca
Add UndoRedo actions to preview sun & env
2025-03-26 18:26:19 +02:00
ede1f8ef7e
Improve auto-translation for static strings in docks
2025-03-26 14:09:38 +01:00
8bef789ca6
Path3D prefer control points for outward curve
2025-03-25 21:44:06 -04:00
ab917da71e
Allow multiple EditorNode3DGizmo collision meshes
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Allows to add multiple TriangleMesh collision meshes to a 3D gizmo.
2025-03-26 01:20:43 +01:00
345974691b
Scene Tree prevent inspecting node while scrolling
2025-03-25 19:54:07 -04:00
9328d24a72
Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
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Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
411f476319
Fix editor crash when inspecting 2 objects handled by the same plugin
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Already activated plugins do not need to be added again to `editor_plugins_over`.
`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
a9316e7245
Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
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Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
4d2409f849
Change .build extension for engine build profiles to .gdbuild
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`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.
The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
e6ecce18bb
Remove New prefix from EditorResourcePicker
2025-03-25 14:44:29 +01:00