Commit Graph

18059 Commits

Author SHA1 Message Date
8b2952a71c Merge pull request #101504 from AThousandShips/nav_split_new
[Navigation] Create a dedicated 2D navigation server
2025-03-30 09:05:43 -05:00
ff1858ad2c Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
Mark main screen plugin names for translation
2025-03-29 10:16:33 -05:00
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
5cc0539961 [Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
fd02ff8d02 Merge pull request #104703 from bruvzg/loc_dir_icons
Fix updating editor icons on translation change.
2025-03-28 17:30:49 +01:00
b4edd92266 Merge pull request #104604 from KoBeWi/why_new
Remove New prefix from EditorResourcePicker
2025-03-28 17:30:32 +01:00
1298e7078d Merge pull request #104061 from a-johnston/better_no_query_handling
Improve default/no query quick open dialog behavior
2025-03-28 17:30:14 +01:00
e8bc75f056 Merge pull request #103373 from YeldhamDev/build_remove_physics
Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
1e595a0aa7 Merge pull request #103053 from Peelep/preview-sun-env-undoredo
Add UndoRedo actions to preview sun/environment popup
2025-03-28 17:29:58 +01:00
b12258bd22 Merge pull request #99897 from aaronfranke/editor-top-nodes
Clarify API for top selected nodes in EditorSelection and make public
2025-03-28 17:29:51 +01:00
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
2ba5168bec Merge pull request #104711 from shoonny/create_root_node_name_casing
Fix create root node dialog to follow preferred node name casing
2025-03-28 14:35:00 +01:00
5ce9619219 Merge pull request #104701 from KoBeWi/inspecktore
Inspector localization improvements
2025-03-28 14:34:56 +01:00
3fe69cdf74 Merge pull request #104698 from bruvzg/loc_dir
Fix editor layout direction change on translation change.
2025-03-28 14:34:52 +01:00
2377309c09 Merge pull request #104669 from KoBeWi/files_are_not_paths
Fix `_delete_internal_files()` receiving wrong path
2025-03-28 14:33:49 +01:00
f63fdc8a9f Merge pull request #104667 from Calinou/editor-no-toast-texture-detect-3d
Don't show toasts for textures detected as used in 3D/normal/roughness
2025-03-28 14:33:41 +01:00
3fee84c78b Merge pull request #104631 from smix8/gizmo_multi_collision_meshes
Allow multiple EditorNode3DGizmo collision meshes
2025-03-28 14:33:26 +01:00
b33d907813 Merge pull request #104584 from KoBeWi/example_pr_for_translations
Improve auto-translation for static strings in docks
2025-03-28 14:33:10 +01:00
5e8c80ab93 Merge pull request #104346 from dugramen/tree-prevent-inspect-while-drag-scrolling
Scene Tree prevent inspecting node while scrolling
2025-03-28 14:32:49 +01:00
27181e89cc Merge pull request #104252 from beicause/prompt-restart-when-data-missing
Prompt to restart when project data (.godot) is missing
2025-03-28 14:32:39 +01:00
8e9faae2be Merge pull request #104058 from dugramen/path3d-outwards-curve
Path3D prefer control points for outward curve
2025-03-28 14:32:25 +01:00
1f127770fc Merge pull request #103943 from dugramen/scroll-while-dragging
Scroll `EditorInspector` while drag & drop hovering near the edges
2025-03-28 14:32:20 +01:00
d560d5c5c7 Merge pull request #103875 from Meorge/feat/verbose-project-manager
Allow opening a project in verbose mode from the Project Manager
2025-03-28 14:32:08 +01:00
e9d827b440 Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
e81eb3f1e9 Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
ecda77959c Merge pull request #99590 from Calinou/version-double-build-name
Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
e47207ad16 Fix updating editor icons on translation change. 2025-03-28 15:04:32 +02:00
b4db9dc688 Update Inspector when rename a file via File System Dock
Fixes #56803

Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
41ce0e6004 fix create root node dialog to follow preferred node name casing 2025-03-27 22:49:58 -04:00
17db92b8b8 Clarify API for top selected nodes in EditorSelection and make public 2025-03-27 16:09:08 -07:00
b291156ece Inspector localization improvements 2025-03-27 23:28:02 +01:00
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
c3921954f2 Fix editor layout direction change on translation change. 2025-03-27 17:35:21 +02:00
c7d855967c Don't show toasts for textures detected as used in 3D/normal/roughness
A message is still printed in the Output panel when a texture is detected
as being used in 3D/normal/roughness.
2025-03-27 14:58:57 +01:00
b2ab89677b Add option to "Edit" in Project Manager for verbose mode
Add "Edit" button dropdown item for "Edit in verbose mode"

Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts

Update editor/project_manager.cpp

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
8e15406117 Fix _delete_internal_files() receiving wrong path 2025-03-26 21:20:50 +01:00
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
3c85281610 Scroll inspector while drag hovering near the edge 2025-03-26 12:37:12 -04:00
419ef1b7ca Add UndoRedo actions to preview sun & env 2025-03-26 18:26:19 +02:00
ede1f8ef7e Improve auto-translation for static strings in docks 2025-03-26 14:09:38 +01:00
8bef789ca6 Path3D prefer control points for outward curve 2025-03-25 21:44:06 -04:00
ab917da71e Allow multiple EditorNode3DGizmo collision meshes
Allows to add multiple TriangleMesh collision meshes to a 3D gizmo.
2025-03-26 01:20:43 +01:00
345974691b Scene Tree prevent inspecting node while scrolling 2025-03-25 19:54:07 -04:00
9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
411f476319 Fix editor crash when inspecting 2 objects handled by the same plugin
Already activated plugins do not need to be added again to `editor_plugins_over`.

`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
a9316e7245 Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
4d2409f849 Change .build extension for engine build profiles to .gdbuild
`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.

The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
e6ecce18bb Remove New prefix from EditorResourcePicker 2025-03-25 14:44:29 +01:00