145d069da0
Hold shift to speedup pan/zoom in maya navigation scheme
2014-04-01 00:53:19 +08:00
4dbf26cba2
Keep selection from been cleared when navigating in 3d viewport
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Conflicts:
tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
35bf23859a
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
2014-04-01 00:50:15 +08:00
eb294bb6ea
Disable transform operation when navigation
2014-04-01 00:49:48 +08:00
5ed527d8b8
Add maya style navigation scheme to 3d vieewport
2014-04-01 00:49:26 +08:00
9174ac7386
Add anchor options "Center"
2014-03-31 19:02:21 +08:00
7ff0ce7e00
Lift Godot GLView update frequency from 30 to 60
2014-03-31 12:57:05 +08:00
6e1e66878c
Fix Variant vector2/vecotor3 multiply bug
2014-03-29 00:06:25 +08:00
c943167daf
Remove auto-generated doc_data_compressed.h
2014-03-27 15:28:07 -03:00
f6e6093ab9
Add display/resizable to project setting to prevent windwo from resizing
2014-03-27 23:16:03 +08:00
b771d20070
Ignore doc_data_compressed.h
2014-03-27 11:36:09 -03:00
a9d4051ddf
Implement thread id in windows platform
2014-03-24 16:06:10 +08:00
61179e82c7
fix atlas texture algo
2014-03-19 21:02:17 +08:00
bc4e37b132
fix a mistake
2014-03-19 15:55:12 +08:00
3037b3f6dc
fix render sprite used atlas texture position error
2014-03-19 15:43:56 +08:00
c0547f5691
Add possibility to limit frame to main loop (application/target_fps)
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target-fps working, and use fixed physics step before adding physics-fps in project setting
Complete implementation of framelimit
Conflicts:
main/main.cpp
2014-03-18 18:00:18 +08:00
7ca064c3d1
Set multi-jobs build option defaul to no
2014-03-17 11:43:43 +08:00
ad9bf69283
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
e20e3c9525
Merge pull request #198 from gamedevsam/master
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Fixing compile error related to missing return value from input.cpp
2014-03-13 21:14:58 -07:00
c573adb829
Fixing compile error related to missing return value from input.cpp
2014-03-14 00:01:27 -04:00
bdb5d68e77
Update GodotLib.java
2014-03-13 20:26:38 -07:00
0a717ffee2
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/multiscript/register_types.cpp
platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
31ce3c5fd0
-fix bug in cache for atlas import/export
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-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
14bbdcb139
fix enter key
2014-03-13 18:31:30 +08:00
51429bd8d6
fix android can't input unicode characters
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fix hide soft keyboard by press 'back' button,
then click current focus text edit/line edit control,
soft keyboard won't show again
add features:
press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
81757d2e97
Merge pull request #168 from mogemimi/fix/empty-body
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Fix if statement with empty body.
2014-03-12 08:58:14 -07:00
188a892195
Merge pull request #169 from bibby/makedoc
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Closes bb-code tags, allowing make_doc.sh to finish
2014-03-12 08:58:00 -07:00
bb7f586842
Merge pull request #170 from mutantgames/master.fork
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Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
3dcfdc057c
Merge pull request #175 from MysticTreeGames/master
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Engine build improvements
2014-03-12 08:53:59 -07:00
30aaca25d6
Merge pull request #187 from marynate/PR-fix-windows-utf8
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Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12 08:47:10 -07:00
777c045bfc
Merge pull request #189 from sanikoyes/hotfix-ime
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Merging!
2014-03-12 08:45:07 -07:00
c7a03a0648
Merge pull request #188 from marynate/PR-fix-compression-return
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Fix Compression bug: wrong premature return.
2014-03-12 08:37:14 -07:00
cbcba776c1
Merge pull request #192 from sanikoyes/hotfix-android-text-input
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fix android input doe's not work(line edit/text edit)
2014-03-12 08:36:04 -07:00
cf9d97018f
fix android input doe's not work(line edit/text edit)
2014-03-12 20:41:09 +08:00
4927acd7ad
export a unicode font may crash because chunks out of range...
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set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11 13:57:59 +08:00
87fd153215
fixed editor NodePath property
2014-03-11 13:38:30 +08:00
cde48d0c9c
fix gdscript path parse error
2014-03-11 13:30:33 +08:00
101112d6fd
fix-multi-char-ime-input-chinese
2014-03-11 13:21:18 +08:00
1be5d6f665
Fix Compression bug: wrong premature return.
2014-03-11 13:18:57 +08:00
f7cef6d617
remove unnecessary error check when converting ascii to unicode
2014-03-11 13:09:24 +08:00
0552b76475
Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;
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memery clearnup
2014-03-11 13:09:09 +08:00
caa1586480
Adding CodeLite hidden folder to .gitignore
2014-03-08 20:46:04 +01:00
5634da9934
Adding CodeLite and KDE files to .gitignore
2014-03-08 20:44:18 +01:00
f1b1a38af9
Do not set number of jobs if already specified
2014-03-08 18:50:24 +01:00
1fd08ad1ac
Fixed typo
2014-03-07 20:31:17 +01:00
12a3989cd7
Speed build time up by 6 using multiple jobs
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Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-03-07 20:20:06 +01:00
76b1d421f6
Addinf basic makefile to support many C/C++ IDEs out there
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Make file is configured by default to act identically as a default SCons
build. Baseic actions such as all and clean will be supported by default
by quite all IDE for building and rebuilding. Additionaly you can
configure your targets for release, debug or profile mode.
2014-03-06 20:46:15 +01:00
3ba00567c5
Solved bug to select external editor url
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https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
141b313595
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-05 07:53:33 -08:00
9d463a8914
Fix if statement with empty body.
2014-03-05 23:09:41 +09:00