Commit Graph

75120 Commits

Author SHA1 Message Date
145d069da0 Hold shift to speedup pan/zoom in maya navigation scheme 2014-04-01 00:53:19 +08:00
4dbf26cba2 Keep selection from been cleared when navigating in 3d viewport
Conflicts:
	tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
eb294bb6ea Disable transform operation when navigation 2014-04-01 00:49:48 +08:00
5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
9174ac7386 Add anchor options "Center" 2014-03-31 19:02:21 +08:00
7ff0ce7e00 Lift Godot GLView update frequency from 30 to 60 2014-03-31 12:57:05 +08:00
6e1e66878c Fix Variant vector2/vecotor3 multiply bug 2014-03-29 00:06:25 +08:00
c943167daf Remove auto-generated doc_data_compressed.h 2014-03-27 15:28:07 -03:00
f6e6093ab9 Add display/resizable to project setting to prevent windwo from resizing 2014-03-27 23:16:03 +08:00
b771d20070 Ignore doc_data_compressed.h 2014-03-27 11:36:09 -03:00
a9d4051ddf Implement thread id in windows platform 2014-03-24 16:06:10 +08:00
61179e82c7 fix atlas texture algo 2014-03-19 21:02:17 +08:00
bc4e37b132 fix a mistake 2014-03-19 15:55:12 +08:00
3037b3f6dc fix render sprite used atlas texture position error 2014-03-19 15:43:56 +08:00
c0547f5691 Add possibility to limit frame to main loop (application/target_fps)
target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
2014-03-18 18:00:18 +08:00
7ca064c3d1 Set multi-jobs build option defaul to no 2014-03-17 11:43:43 +08:00
ad9bf69283 Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
e20e3c9525 Merge pull request #198 from gamedevsam/master
Fixing compile error related to missing return value from input.cpp
2014-03-13 21:14:58 -07:00
c573adb829 Fixing compile error related to missing return value from input.cpp 2014-03-14 00:01:27 -04:00
bdb5d68e77 Update GodotLib.java 2014-03-13 20:26:38 -07:00
0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
14bbdcb139 fix enter key 2014-03-13 18:31:30 +08:00
51429bd8d6 fix android can't input unicode characters
fix hide soft keyboard by press 'back' button,
 then click current focus text edit/line edit control,
 soft keyboard won't show again

add features:
  press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
81757d2e97 Merge pull request #168 from mogemimi/fix/empty-body
Fix if statement with empty body.
2014-03-12 08:58:14 -07:00
188a892195 Merge pull request #169 from bibby/makedoc
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-12 08:58:00 -07:00
bb7f586842 Merge pull request #170 from mutantgames/master.fork
Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
3dcfdc057c Merge pull request #175 from MysticTreeGames/master
Engine build improvements
2014-03-12 08:53:59 -07:00
30aaca25d6 Merge pull request #187 from marynate/PR-fix-windows-utf8
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12 08:47:10 -07:00
777c045bfc Merge pull request #189 from sanikoyes/hotfix-ime
Merging!
2014-03-12 08:45:07 -07:00
c7a03a0648 Merge pull request #188 from marynate/PR-fix-compression-return
Fix Compression bug: wrong premature return.
2014-03-12 08:37:14 -07:00
cbcba776c1 Merge pull request #192 from sanikoyes/hotfix-android-text-input
fix android input doe's not work(line edit/text edit)
2014-03-12 08:36:04 -07:00
cf9d97018f fix android input doe's not work(line edit/text edit) 2014-03-12 20:41:09 +08:00
4927acd7ad export a unicode font may crash because chunks out of range...
set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11 13:57:59 +08:00
87fd153215 fixed editor NodePath property 2014-03-11 13:38:30 +08:00
cde48d0c9c fix gdscript path parse error 2014-03-11 13:30:33 +08:00
101112d6fd fix-multi-char-ime-input-chinese 2014-03-11 13:21:18 +08:00
1be5d6f665 Fix Compression bug: wrong premature return. 2014-03-11 13:18:57 +08:00
f7cef6d617 remove unnecessary error check when converting ascii to unicode 2014-03-11 13:09:24 +08:00
0552b76475 Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;
memery clearnup
2014-03-11 13:09:09 +08:00
caa1586480 Adding CodeLite hidden folder to .gitignore 2014-03-08 20:46:04 +01:00
5634da9934 Adding CodeLite and KDE files to .gitignore 2014-03-08 20:44:18 +01:00
f1b1a38af9 Do not set number of jobs if already specified 2014-03-08 18:50:24 +01:00
1fd08ad1ac Fixed typo 2014-03-07 20:31:17 +01:00
12a3989cd7 Speed build time up by 6 using multiple jobs
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-03-07 20:20:06 +01:00
76b1d421f6 Addinf basic makefile to support many C/C++ IDEs out there
Make file is configured by default to act identically as a default SCons
build. Baseic actions such as all and clean will be supported by default
by quite all IDE for building and rebuilding. Additionaly you can
configure your targets for release, debug or profile mode.
2014-03-06 20:46:15 +01:00
3ba00567c5 Solved bug to select external editor url
https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
141b313595 Closes bb-code tags, allowing make_doc.sh to finish 2014-03-05 07:53:33 -08:00
9d463a8914 Fix if statement with empty body. 2014-03-05 23:09:41 +09:00