Commit Graph

3629 Commits

Author SHA1 Message Date
739d27ae40 Add project settings for AVAudioSessionCategory on iOS
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
4c4cb12e38 Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
4bb21d3d83 Merge pull request #85915 from akien-mga/3.x-fix-linux-arm64-theora-libvpx
[3.x] SCons: Fix Linux arm64 build for theora and libvpx
2023-12-11 20:02:03 +01:00
5b8a1314bd SCons: Fix Linux arm64 build for theora and libvpx
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.

So let's add more hacks! ⚔️

This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
2023-12-08 12:56:52 +01:00
f330bea7a0 [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
e96c42f0e1 Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
6618a2e745 Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
2bbfc379df Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
b40cea8fd4 Merge pull request #83664 from turbohz/fix-error-code-255-version-help
[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
814400bdd2 Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00
ec8a4c025d Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
1ce2b800b5 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:41 -07:00
cf706e2dc3 Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
0a81659d9b Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.

(cherry picked from commit 50161808c2)
2023-10-30 14:49:14 +01:00
c88a8f96b4 Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.

(cherry picked from commit b064008c07)
2023-10-30 14:49:13 +01:00
09554a66d8 Build system: add option for MSVC incremental linking.
(cherry picked from commit bbafe14970)
2023-10-30 14:49:13 +01:00
7c3d37ec1d Return exit code 0 when running --version or --help
Fixes https://github.com/godotengine/godot/issues/83661
2023-10-20 11:26:38 +02:00
d4c2e7ec2e [macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
ddba96755f Merge pull request #82009 from bruvzg/xc15_ld_bug3
[macOS, 3.x] Workaround Xcode 15 linker bug.
2023-09-20 23:40:17 +02:00
fad3fced8f [macOS, 3.x] Workaround Xcode 15 linker bug. 2023-09-20 23:18:32 +03:00
233f21108b [macOS] Change target version to 11.0+ to fix PCRE SLJIT build. 2023-09-20 23:03:53 +03:00
86dee6ee13 Merge pull request #81442 from bruvzg/gl_mt
[macOS, 3.x] Disable live resize in multithreaded rendering mode.
2023-09-18 15:03:56 +02:00
269749580d Merge pull request #80935 from m4gr3d/fix_hardware_keyboard_input_routing_3x
[3.x] Fix Android input routing logic when using a hardware keyboard
2023-09-18 11:35:24 +02:00
ccf662c8b8 Merge pull request #79544 from panreyes/3.x
[3.x] Add support for repackaging the generated UWP APPX file with `makeappx`
2023-09-18 11:34:34 +02:00
620fdd1f07 Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-09-14 04:29:15 -07:00
dfa509a3b4 [macOS] Disable live resize in multithreaded rendering mode. 2023-09-08 08:39:47 +03:00
10120783d6 Merge pull request #81090 from SysError99/3.x-fix-js-callback-mem-leak
[3.x] Fix JavaScript callback memory leak
2023-09-06 13:03:31 +02:00
1e2e3b21f3 Fix: incorrectly .gitignored files.
(cherry picked from commit 90f3992036)
2023-08-29 12:55:44 +02:00
5eca175816 [macOS] Bump min. version to 10.13, and remove deprecated code.
(cherry picked from commit fd3e7e25e8)
2023-08-29 12:42:10 +02:00
8a5fb8c69b Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.

(cherry picked from commit 074d87d718)
2023-08-29 12:42:10 +02:00
6d1bf81e01 Address kotlin build warnings
(cherry picked from commit 242ffb72b8)
2023-08-29 12:42:10 +02:00
a0961d64e4 Make PIE relocation detection glibc-only
Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.

(cherry picked from commit 2a6ce37910)
2023-08-29 12:42:10 +02:00
8bc325d991 Alter linux debug stacktraces handling to support more environments
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
  address to addr2line

(cherry picked from commit 5e041eee11)
2023-08-29 12:42:10 +02:00
8ac91f813f [3.x] Fix JavaScript callback memory leak 2023-08-29 03:12:53 +07:00
b92b3911f7 SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.

(cherry picked from commit bc1aef88ee)
2023-08-28 20:37:27 +02:00
1850325666 Build JoypadLinux sandbox detection method only with udev
Fixes an `unused-function` warning when building with `udev=no`.

(cherry picked from commit 51dfdfab96)
2023-08-28 17:27:16 +02:00
4c00ecd146 Add support for DPAD Center key of Android TV remote controller
(cherry picked from commit 9dc84e3581)
2023-08-28 17:27:16 +02:00
e62f087bf8 Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device
(cherry picked from commit 19ce63d875)
2023-08-28 17:27:15 +02:00
42d2187f38 Fix double tap & drag on Android
(cherry picked from commit 0c94750642)
2023-08-28 17:27:15 +02:00
93913e8d5c ios splash screen rotation fix
(cherry picked from commit 8fcca194a1)
2023-08-28 17:27:14 +02:00
55550da68b SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:34:10 +02:00
40490bb626 [macOS] Back-port notarytool, provisioning profile and PKG export options. 2023-08-07 08:41:37 +03:00
d5a56f023a Merge pull request #80093 from Faless/js/npm_update
[3.x] [JS] Update npm packages
2023-08-02 17:32:15 +02:00
8fb47d6b3e [JS] Update npm packages 2023-08-01 11:51:41 +02:00
140440ee82 [3.x] Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
7d7e256e7f Added support for repackaging the generated UWP APPX file with makeappx. 2023-07-17 20:54:32 +02:00
5cf0ba88e3 Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for https://github.com/godotengine/godot/pull/78130
2023-06-15 21:45:30 -07:00
9461923eff [X11] Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical. 2023-06-13 09:29:08 +03:00