Commit Graph

743 Commits

Author SHA1 Message Date
7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
47ac22486d Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
4b070e8031 Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
789c6ebdfd Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
360d365b33 [RTL] Adds extra argument to remove_paragraph to skip cache invalidation and a method for manual cache invalidation. 2024-05-02 14:03:21 +03:00
1f2aa17d14 Extend CanvasItem::draw_circle() with filled, width, and antialiased options
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
059ddc41a0 [macOS export] Add support for privacy manifest configuration. 2024-04-30 23:31:56 +03:00
b1da4b2a84 Merge pull request #91128 from patwork/splash-image-in-web-export
Splash image support and new progress bar for HTML5 Web Export
2024-04-30 17:03:21 +02:00
e19b808a7a Merge pull request #86978 from kitbdev/multicaret-overhaul
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
bdeed8e750 Merge pull request #90375 from bruvzg/ios_privacy
[iOS export] Add support for privacy manifest configuration.
2024-04-29 10:09:38 +02:00
kit
773a473807 Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
7c8a4a9dab Added splash image support and new progress bar for web export 2024-04-25 11:12:55 +02:00
a116801ec7 Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
bffaa98b13 Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
2d884ba70c Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
cb7ef2b8de Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
735c45dc8e [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
36bdab4ddd Merge pull request #90759 from dsnopek/openxr-hand-revert
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-17 10:59:10 +02:00
df66a55ef3 Remove experimental constrain_avoidance from NavigationRegion2D
Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
dfca388d75 Revert OpenXRHand to its pre-SkeletonModifier3D state 2024-04-16 10:36:43 -05:00
7446826ab9 [iOS export] Add support for privacy manifest configuration. 2024-04-16 12:10:12 +03:00
673e770a8d Merge pull request #90575 from TokageItLab/boneattachment-performance
Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
78a5ef4158 replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
d3d4b2e25e Fix infinite while loop on empty added file. 2024-04-12 19:38:37 +02:00
536ca28ea9 Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
248e5bfba2 Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
1f71d491d0 Merge pull request #88244 from shana/vs-improve-settings
Visual Studio: Don't override user options. Add additional vs hint information
2024-04-08 11:19:58 +02:00
04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
1dacd6a527 Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
aa1bbe1542 add partial path return option for astar
* AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
2024-04-03 22:27:33 -07:00
ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
4933fa8bf5 [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
35a569478f Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
e520359147 Pre-commit: Fix copyright_headers.py to run on all relevant files
It was only running on the first file passed by pre-commit, instead of all.
Fixes compatibility with Windows paths to get the basename.
2024-03-15 15:32:50 +01:00
a7b6bcb988 Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
fb299d0fb1 SCons: Ensure with statement where applicable 2024-03-10 12:57:57 -05:00
d9fa40f2df Enforce \n eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
8221e7546b Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
f2045ba822 Merge pull request #88933 from raulsntos/dotnet/pre-commit
Move dotnet-format script to pre-commit
2024-03-02 10:48:25 +01:00
97851f0340 Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
2a3de7adc3 [RTL] Add optional push_meta argument to control how meta underline is drawn. 2024-03-01 12:07:06 +02:00
20c563de40 Replace hand-written pre-commit hooks with pre-commit Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.

This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-26 14:57:53 +01:00
995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
04d43947bf Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
5fd9d0891f SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
2024-02-23 22:13:22 +01:00
5ba92e5a57 Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00