Commit Graph

15 Commits

Author SHA1 Message Date
8b045ca8fe [macOS] Do not use NSApplication main loop for headless mode. 2025-07-17 08:42:55 +03:00
f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
9290adee38 MacOS: Additional improvements and fixes for embedded window support 2025-05-07 06:11:05 +10:00
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
a317ce75a6 [macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer. 2025-03-24 10:31:16 +02:00
713a1ba554 Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
ab4213f043 [MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
65f68fda54 Fix EXIT_SUCCESS on MacOS 2024-03-24 17:08:25 +01:00
023dcd44c1 Refactor OS exit code to be EXIT_SUCCESS by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
8f6d4eaa31 use autorelease pools around main loop
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
9e4315bb50 Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
42a30c76d9 [macOS] Remove unnecessary debug prints. 2023-03-14 20:04:58 +02:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00