f8c99efc3b
Fix LightmapGI causes crash when using --headless
...
Fixes #89119
Add dummy LightmapInstance and Lightmap resources for headless rendering
Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
52f22902c7
Merge pull request #94902 from clayjohn/SHADER-hints
...
Restrict sampler hint validation to only screen texture hints
2024-07-30 12:29:04 +02:00
a2f2699208
Restrict sampler hint validation to only screen texture hints
2024-07-28 22:31:57 -07:00
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
8e47aafa08
Merge pull request #94812 from clayjohn/SHADER-normal-roughness
...
Emit `normal_roughness` compatibility code in custom functions
2024-07-28 17:46:45 +02:00
e773f8c3ba
Merge pull request #94800 from adamscott/fix-sample-playback-list-typo
...
Fix typo that prevented samples finishing
2024-07-28 17:46:39 +02:00
ba3457dfff
Emit normal_roughness compatibility code in custom functions
2024-07-26 10:45:36 -07:00
7802c361b7
Fix typo that prevented samples finishing
2024-07-26 09:56:44 -04:00
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
...
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
38fad35356
Fix editor crash when shader has incorrect global array declaration
2024-07-26 11:53:11 +08:00
eb3b217777
RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks
2024-07-24 20:26:46 +02:00
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
62c88a4052
Merge pull request #94671 from Chaosus/shader_fix_varying
...
Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
...
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
965b2f6ca4
Fix shader crash when using a varying in separate func before it defined
2024-07-23 21:55:18 +03:00
e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
...
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
...
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
741bb152ae
RenderingDevice: Fix getting cubemap data
2024-07-23 13:44:28 +02:00
a559a1c6d8
Bind PhysicsServer*D::body_set_state_sync_callback
2024-07-23 13:30:44 +02:00
0064532c1e
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
...
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
2606831d71
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
...
Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
...
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
ceb1801db2
Merge pull request #94492 from jsjtxietian/fsr-1
...
Add warning when use FSR1 on renderer other than forward plus
2024-07-18 10:45:50 +02:00
0f1e2c38a8
Merge pull request #94069 from RandomShaper/fix_vk_vali_blocky
...
RenderingDevice: Leave handling of compressed block granularity to the driver
2024-07-18 10:45:27 +02:00
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
...
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
46ed290fef
Add warning when use FSR1 on renderer other than forward plus
2024-07-18 12:10:18 +08:00
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
a963f111cb
Merge pull request #94462 from jsjtxietian/more-type
...
Make ShaderLanguage's parser recognize sampler passed in from array
2024-07-17 12:24:11 +02:00
c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
...
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
82b57201b3
Merge pull request #94279 from clayjohn/physics-sync-warn
...
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
2024-07-17 11:43:47 +02:00
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
...
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
...
Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
...
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
...
- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
...
The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
...
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
...
Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
...
Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
...
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
e0f736ec10
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
...
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00