3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
33c257c081
Merge pull request #95414 from jsjtxietian/inside-tree
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Fix `!is_inside_tree` in csg node when reloading a scene
2025-07-30 09:03:45 -05:00
c2f8e70aa0
Revert "Create more optimized CSGShape3D baked static mesh"
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This reverts commit 28875459d9 .
2025-07-04 20:43:28 +02:00
28875459d9
Create more optimized CSGShape3D baked static mesh
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Creates more optimized CSGShape3D baked static mesh by adding indices and cache optimization.
2025-06-13 21:43:28 +02:00
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
963c20565b
Remove OAHashMap, in favour of AHashMap.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
e64a07cc57
Unbind CSGShape::_update_shape() and make it public
2025-03-16 00:36:50 +01:00
6f0a0ba408
Fix collision reposition with CSGShape3D
2025-02-13 19:31:58 +04:00
dd7bbcc837
Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D
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The new property is called `path_rotation_accurate`.
2025-01-17 08:18:21 -03:00
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
77eb92f8f3
Merge pull request #100826 from Lielay9/csg-spin-360
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Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-30 08:58:35 -06:00
d310d9f975
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-26 13:59:24 +02:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
32c634a381
Merge pull request #100526 from fire/vsk-csg-warnings-update
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Update the warnings for CSGShape3D.
2024-12-17 23:00:17 +01:00
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
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If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-12-17 20:41:12 +01:00
46b02f08c6
Update the warnings for CSGShape3D.
2024-12-17 11:02:38 -08:00
441c440bf4
Push some warnings for CSG non manifold and other errors.
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In the scene tree add warnings.
2024-12-16 12:49:51 -08:00
20c519d0fa
Fix 3D CSG not reacting to child node order changes
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Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
6cf1d3c13e
Print better manifold errors and avoid crash on non manifold csg input.
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* Manifold does not have a snap property.
* Tolerance means simplification amount.
* CSG snap has been removed
* Add better error messages.
* Verbose print manifold meshgl64 properties as json.
* Update manifold for error fixes
2024-12-03 20:19:47 -08:00
fda444bb01
Add csg boolean operators using elalish/manifold.
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Uses MeshGL64 for more floating point precision.
Co-Authored-By: 31 <31eee384@gmail.com >
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com >
2024-11-28 06:26:52 -08:00
a9e51c3aab
Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
2024-09-09 14:11:10 -05:00
b39df869c7
Merge pull request #93252 from smix8/csg_bake
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Add CSG options to bake to static mesh and collision shape
2024-08-19 16:04:59 +02:00
a630744b9f
Fix !is_inside_tree in csg node when reloading a scene
2024-08-12 12:58:06 +08:00
5e4dafb0d9
Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos
2024-07-30 10:57:28 +08:00
6455810db8
Add CSG options to bake to static mesh and collision shape
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Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
2024-06-19 22:54:25 +02:00
649c87b957
Make CSG shape dirty after changing Snap, update doc
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Update doc to mention that Snap only takes effect at the top level.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-06-16 14:33:48 -07:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
0e344f0d0b
Path3D notify transform change to CSGPolygon
2024-01-08 18:29:18 +08:00
94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
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Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
0cba21f2da
Fix CSGShape debug_collision_shape crash
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Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
2023-10-30 14:53:09 +08:00
517e9f8aef
[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-26 16:44:52 +02:00
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
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Fixes #65634 .
2023-08-17 12:01:29 +02:00
09270f9624
Remove exp hint of a few properties
2023-08-06 12:18:27 +03:00
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
da7e54ec17
Fix CSGPolygon3D in path mode disappearing at runtime.
2023-05-15 16:52:39 -07:00
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
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The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.
To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.
Extended code to cover a third case.
Fixes #58637 .
Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com >
2023-04-27 11:39:29 +02:00
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
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Fixes #66420 .
2023-02-13 20:41:23 +01:00
541b725190
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 02:04:57 +01:00