Commit Graph

807 Commits

Author SHA1 Message Date
79f5a4d9fe OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
407ab8768c Physics Interpolation - Fix project setting tooltip
Corrects a confusing documentation which refers to physics objects, whereas FTI applies to all rendered objects.
2025-03-24 11:23:32 +00:00
3300f669b4 Fix typos in ProjectSettings class reference
- `[b]Node:[/b]` should be `[b]Note:[/b]`
- `max FPS` should be used instead of unquoted `max_fps` when not referring to the property
- Some minor capitalization and markup fixes.
2025-03-20 15:21:17 +08:00
768d75a248 Merge pull request #101254 from mihe/jolt/better-settings
Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
e6f812c056 Modify color in ColorPicker with keyboard or joypad 2025-03-11 22:41:41 +01:00
56bc9bc2f4 Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
1d325847f3 Revert "Add built-in GUI to display license notices"
This reverts commit daa6198925.
2025-03-10 10:33:12 -04:00
0c6efe572e Merge pull request #79599 from Calinou/add-license-notices-gui
Add built-in GUI to display license notices
2025-03-07 15:12:29 -06:00
1866988724 [Docs] Fix WorkerThreadPool wrong max thread value description. 2025-03-06 17:06:10 +02:00
39cb5a92f0 Document Glow Upscale Mode project setting only affecting Forward+/Mobile 2025-03-03 20:53:44 +01:00
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
39c201ca58 Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
b77423370a Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
11f56d8265 Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
This reverts commit dea20c4a9b.

This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
413b7941f3 Merge pull request #103026 from bruvzg/drv_names
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-20 16:51:54 +01:00
dea20c4a9b Always allow selecting any rendering driver in the settings, add "auto" option. 2025-02-19 12:05:04 +02:00
5f8b5a34c6 mbedtls: Don't set TLS max version on Mbed TLS < 3.0
Relevant for Linux distribution packages which may link against system Mbed TLS.

Fixes #102957.
2025-02-17 17:51:15 +01:00
488cdbacdb [TLS] Disable TLSv1.3 support by default 2025-02-14 18:06:46 +01:00
3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
e05f0a45f6 Improve documentation on forcing right-to-left layout in Control 2025-02-12 02:20:31 +01:00
9ac02ccbcb Merge pull request #102726 from mihe/jolt/thread-safe-errors
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
4f137bb1ad Merge pull request #102716 from Calinou/doc-control-layout-direction
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
1006fa9c42 Skip Object::to_string when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
65c795eb35 Clarify the behavior of Control.layout_direction in the documentation 2025-02-11 16:56:22 +01:00
3965bdfd62 [AudioStreamGenerator] Add mixing rate presets, update docs. 2025-02-11 11:22:34 +02:00
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
0c4834b20f Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
daa6198925 Add built-in GUI to display license notices
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.

The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
3b78ff564a Refactor Jolt-related project settings to only be loaded as needed 2025-01-25 12:18:52 +01:00
ec85334a84 Merge pull request #90425 from tracefree/load-pack-fix
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Rie
d17ce4c37e Fix "res://" being replaced by resource packs in the editor and on Android 2025-01-15 11:20:46 +01:00
e668188c64 Document WorldBoundaryShape3D having a finite size when using Jolt Physics
This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
cd918ff470 GDScript: Remove RENAMED_IN_GODOT_4_HINT from GDScriptWarning::Code enum 2025-01-09 21:07:41 +03:00
d6b822c891 Cache value of Jolt Physics project setting bounce_velocity_threshold 2025-01-07 18:35:04 +01:00
f92780204e Merge pull request #101166 from jss2a98aj/opengl3-fallback-wording
Improve OpenGL 3 fallback documentation wording
2025-01-06 22:49:22 +01:00
e9c1c44be2 Fix OpenGL 3 fallback wording
It should not say "both" where there are three APIs listed.
2025-01-06 10:58:22 -05:00
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00
2fcd8223e8 Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
d60c0e21a6 Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
d1b683d413 Merge pull request #97140 from BastiaanOlij/xr_action_map_enhancements
OpenXR: Add support for binding modifiers
2024-12-12 14:09:41 +01:00
153ef23483 Merge pull request #100129 from smix8/pathunspaghettification
Despaghettify NavigationServer path queries
2024-12-11 17:35:38 -06:00
c5e6f6276b Merge pull request #100110 from DarioSamo/rd-get-data-async
Implement `RD::buffer_get_data_async()` and `RD::texture_get_data_async()`
2024-12-11 17:35:29 -06:00
0a61ebdcea OpenXR: Add support for binding modifiers 2024-12-12 09:46:19 +11:00
476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
054891de04 Implement buffer_get_data_async and texture_get_data_async. 2024-12-11 11:55:23 -08:00
44dfa7e710 Merge pull request #99895 from mihe/jolt-physics
Add Jolt Physics as an alternative 3D physics engine
2024-12-11 14:53:57 +01:00