Commit Graph

10 Commits

Author SHA1 Message Date
7cc47613fe Add missing display server overrides
Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-27 22:07:51 -08:00
5f4a3e57de Small set of fixes to the input logic 2022-11-07 08:57:08 -08:00
ffe0e3970f Cleanup of the Android cursor shape logic 2022-10-05 11:57:57 -07:00
2afef001e7 Cleanup Android C++ code 2022-05-31 17:11:05 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
e7f259c366 Android: Allow Mouse Capture 2020-12-08 22:14:08 +02:00