78781355ac
Join text menus on the top-left, move shortcut buttons to new location
2017-05-24 22:08:07 +01:00
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
0aede444ef
Merge pull request #8789 from Hinsbart/editor_shortcuts
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18 18:59:22 +02:00
3be8a94868
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18 18:36:16 +02:00
871b6b5517
Merge pull request #8716 from Hinsbart/import-plugins
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Bring back EditorImportPlugin
2017-05-18 13:08:07 +02:00
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
c04604461d
Bring back EditorImportPlugin
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This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-12 12:46:25 +02:00
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
adafaf15aa
Fixing previous merger's "not" vs. "!" mistake in C++ ( #8664 )
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Also fix typo on the main editor confirmation prompt
2017-05-06 10:31:36 +02:00
1f9266cbff
Merge pull request #8532 from RameshRavone/patch-4
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Separate distraction mode for scene & script editor
2017-05-05 22:40:57 +02:00
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007 .
2017-05-03 06:19:15 +09:00
a37364620f
Merge pull request #8569 from volzhs/editor-theme-1
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Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
82fa41bce3
Merge pull request #8541 from RandomShaper/opt-out-capitalization
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Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
3223305e5a
Fix to use editor theme instead of handling each UI
2017-04-28 22:42:52 +09:00
be454ba2d6
Update editor theme
2017-04-28 11:01:17 +09:00
7b315dc666
Add setting to opt-out of capitalization in the property inspector
2017-04-27 08:46:16 +02:00
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
204d3ccf5f
Separate fullscreen state for scene & script editor
2017-04-26 17:43:35 +05:30
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
58edf26500
Merge pull request #8374 from nunodonato/killimport
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Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
3bc09da0b1
re-enabled obj import
2017-04-12 22:22:13 +02:00
2025672e7b
Removed the deprecated Import menu from the main editor.
2017-04-12 13:32:22 +01:00
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
fccf2816d4
-Fix eternal black screen on Windows
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-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
0029440955
Fix warning message when EditorPlugin script is not in tool mode.
2017-04-09 10:33:03 +02:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
e19ccbdc32
Editor: Swap Scene and Import tabs in dock.
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Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
c103f32ea3
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
b5a06cecff
Export template management dialog.
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Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
00c4782910
Merge pull request #8051 from RayKoopa/resizable_new_node_dialog
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Make Create New Node dialog resizable and burninate old dialog
2017-03-18 14:52:34 +01:00
c0c4ba4e94
Make Create New Node dialog resizable and burninate old dialog
2017-03-18 11:21:50 +01:00
7ec697695f
Editor: Fix "About" dialog
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Use a HBoxContainer instead of hardcoded positions.
2017-03-18 01:53:45 +01:00
0f429f8f9e
Merge pull request #7979 from RandomShaper/fix-sub-inheritance
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Fix node duplication in scene sub-inheritance
2017-03-13 11:00:58 +01:00
383dea5796
Fix node duplication in scene sub-inheritance
2017-03-09 01:19:40 +01:00
9080232f17
Editor: Dim UI when a WindowDialog is shown.
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00