cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
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- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
3bf0f771ee
Merge pull request #110781 from Ivorforce/rasterizer-render-uv2-allocation
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Use an array instead of `TightLocalVector` in `RasterizerSceneGLES3::_render_uv2`, to avoid allocation.
2025-09-22 13:28:53 -05:00
50ba0149e4
Merge pull request #110241 from Calinou/compatibility-shader-fix-depth-buffer
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Fix shader compilation errors in Compatibility when using `depth_texture`
2025-09-22 13:28:43 -05:00
bc7c05bfbd
Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation.
2025-09-22 16:16:28 +02:00
d8a909d99c
Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
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Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
191efe2e91
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
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Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
747722d639
Merge pull request #109299 from BlueCube3310/compat-cube-fix
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Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
b73ba6c58d
Merge pull request #110198 from zeux/sdl-linux-stdlib
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Configure SDL assuming we, in fact, have a libc
2025-09-17 11:34:14 -05:00
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
4dec6af2c8
Merge pull request #108613 from Repiteo/scons/fix-defines
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SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
697474baad
Merge pull request #109793 from joaopedroxavier/double-sided-shadows-no-culling
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Compatibility: Fix backface culling gets ignored when double-sided shadows are used
2025-09-16 11:44:44 -05:00
5f5b21481d
Merge pull request #106809 from lrahmann/d3d12_cpu_descriptor_heap
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DirectX DescriptorsHeap pooling on CPU
2025-09-16 09:49:00 -05:00
1a6d3c2192
Merge pull request #110002 from BastiaanOlij/fix_openxr_viewport_texture_compatibility
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OpenXR: Fix ViewportTextures not displaying correct texture (OpenGL)
2025-09-16 09:48:56 -05:00
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
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Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
dd8bab9f89
Fix shader compilation errors in Compatibility when using depth_texture
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Globals were defined too early, which means some uniforms were not available
at the point they were defined in.
2025-09-04 00:33:45 +02:00
1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
2025-09-02 15:13:27 -03:00
dcefe95ae4
Configure SDL assuming we, in fact, have a libc.
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Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.
This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
280503b4ee
Merge pull request #110063 from stuartcarnie/109846/ios_crash
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Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
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[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
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Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
f28acf97d0
Fix Input.get_joy_info() regression
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SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
1b64bcb98d
Metal: Reduce baked version to MSL 3.1; validate minimum version
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Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.
Closes #109846
2025-08-29 05:48:51 +10:00
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
a38256c19e
OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility)
2025-08-27 13:02:39 +10:00
6db7f65110
Merge pull request #109819 from Nintorch/fix-get-connected-joypads
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Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
b432e108d5
Merge pull request #109791 from Talkashie/master
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Typo cleanup pass
2025-08-21 18:39:37 -05:00
dd2e1b104b
Fix DirectInput controllers on game startup
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Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
4012392cd6
Merge pull request #109786 from Repiteo/scons/metal-gnu++20
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SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
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Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
28d1406d61
Merge pull request #109765 from bruvzg/msdf_outline_clamp
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Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
5cd785d3a8
SCons: Use gnu++20 in metal driver
2025-08-20 09:56:38 -05:00
3ff4e29657
Typo fix round 2
2025-08-20 04:24:06 -05:00
d6aca93c1a
Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
2025-08-19 20:21:10 -07:00
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
c8b89b84cc
Merge pull request #109750 from Nintorch/fix-get-connected-joypads
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Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
b2deb22edd
Merge pull request #109749 from Repiteo/scons/mesa-rollback
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SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
ef44ec13d1
Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
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[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
d481a23c5a
Compatibility: Improve ASTC extension detecting
2025-08-19 17:12:55 +02:00
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
197961ddc9
Process SDL joypad events on startup
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Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
65b8210b9b
SCons: Revert Mesa includes to CPPPATH
2025-08-18 13:37:46 -05:00
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
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Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00