aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
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Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
27b0135264
Merge pull request #109995 from clayjohn/texture-error
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Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
674f1dacaa
Merge pull request #109994 from clayjohn/mali-glow-bug
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Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
b0d7a241b2
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
4b84207d2f
Use vertex shader workaround for Mali GXX GPUs for glow shader
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We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
5a3e69d16e
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
257176ea32
Defer format_changed and frame_changed signal for all camera feeds
2025-08-25 21:33:34 +08:00
1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
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Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
90c9134875
Metal: Read gl_ViewIndex for multi-view subpasses
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This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
277693ba81
Treat missing variants as normal cache misses during shader cache lookup
2025-08-22 11:48:43 -07:00
c7a07610e9
Merge pull request #109591 from mihe/no-async-physics-while-processing
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Pause physics command queue during physics processing
2025-08-21 18:39:36 -05:00
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
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Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
34d01ea07e
Merge pull request #109607 from mihe/character-thread-sync
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Fix `move_and_slide` forcing synchronization with physics thread
2025-08-15 12:58:44 -05:00
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
2025-08-14 18:58:36 +02:00
6f298b6642
Merge pull request #109548 from bruvzg/shader_x
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Improve shader overloaded function error reporting.
2025-08-14 09:28:01 -05:00
70979ae8bd
Pause physics command queue during physics processing
2025-08-14 15:54:59 +02:00
fb829bdd08
Fix mobile renderer motion vectors regression
2025-08-12 16:45:31 -05:00
c3cc1ba8e4
Improve shader overloaded function error reporting.
2025-08-12 16:58:43 +03:00
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
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Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
86e61a311f
Use MSDF instead of MTSDF for font rendering.
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2025-08-09 10:41:16 +03:00
49e3eba008
Consolidate frame_changed signal into CameraFeed
2025-08-09 04:12:27 +09:00
a3b42d85d2
Merge pull request #109406 from stuartcarnie/metal_fx_spatial_fix
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Metal: Ensure correct output texture format selection
2025-08-08 12:28:10 -05:00
8e096d4240
Merge pull request #109415 from bruvzg/caret_range
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[TextServer] Fix caret hit test rounding.
2025-08-08 12:28:08 -05:00
d13b5361b4
[TextServer] Fix caret hit test rounding.
2025-08-08 11:06:07 +03:00
c8b5982d0f
Metal: Ensure correct output texture format selection
2025-08-08 12:50:16 +10:00
2560ddbce0
Add CameraServer camera_feeds_updated signal, and document async behavior
2025-08-08 03:53:41 +09:00
c9096e1f98
Merge pull request #93200 from AndreiPetrov890/fix-android-microphone
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Fix audio input gets muted after a while on android
2025-08-03 10:51:13 -05:00
38f8e18303
Merge pull request #109006 from RoyBerardo/random_pitch_bias_fix
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Fix random pitch upward bias in `AudioStreamRandomizer`
2025-08-03 10:51:11 -05:00
321f2391d9
Merge pull request #108384 from adamscott/fix-sample-deletion
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[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
3e01c8a551
Fix random pitch upwards bias in AudioStreamRandomizer
2025-08-02 04:19:03 -07:00
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
f9313aa27b
Merge pull request #108924 from bruvzg/ac17
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Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
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Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
cfc58710b7
Merge pull request #108697 from clayjohn/pump-task
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Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
782b9e328c
Ensure that threads only process one pump task.
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This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.
This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
3f757c41fc
Update access-kit to 0.17.0
2025-07-29 08:37:01 +03:00
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
a590be0cb2
OpenGL: Fix crash with "Thread Model" set to "Separate"
2025-07-28 13:02:46 -05:00
ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
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Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
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Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
4af0734a77
Compute texture alignment for transfers using the LCM instead.
2025-07-24 14:08:45 -03:00
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
17b9469bac
Never overwrite motion vectors in the transparent pass
2025-07-16 04:58:39 -07:00
723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
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RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
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[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00