Commit Graph

3123 Commits

Author SHA1 Message Date
aa0c7bb840 Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
27b0135264 Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
5a3e69d16e Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
1d386b5f7d Merge pull request #109882 from precup/shader-cache-return
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
277693ba81 Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
c7a07610e9 Merge pull request #109591 from mihe/no-async-physics-while-processing
Pause physics command queue during physics processing
2025-08-21 18:39:36 -05:00
4f393e0c3c Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
6a3941b5d9 Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
6f298b6642 Merge pull request #109548 from bruvzg/shader_x
Improve shader overloaded function error reporting.
2025-08-14 09:28:01 -05:00
70979ae8bd Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
fb829bdd08 Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
c3cc1ba8e4 Improve shader overloaded function error reporting. 2025-08-12 16:58:43 +03:00
ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
86e61a311f Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
c8b5982d0f Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
87bb5ab681 Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
5787f6fb6a Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
cfc58710b7 Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
bf6629a005 D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 2025-07-28 13:02:46 -05:00
ebe2b44ca9 Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
967e2d499a Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
4af0734a77 Compute texture alignment for transfers using the LCM instead. 2025-07-24 14:08:45 -03:00
9c325d0f91 Remove selective shader baking. 2025-07-23 23:02:43 +03:00
5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
723e82bba9 Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
eb0caa6029 Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
6bc7fcb7af Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
35a2d7843e Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
2be2cbb720 Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
8ad3072a6a RenderingDevice: Add uniform_type check to avoid crash 2025-07-13 10:27:16 +08:00
5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
87e91f7c7a [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
d7cc121e64 Merge pull request #108347 from Rudolph-B/Issue-106184
Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
bfb379b766 Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
9d5513e5e6 Merge pull request #108085 from Chaosus/shader_fix_overloads
Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00