dd2e1b104b
Fix DirectInput controllers on game startup
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Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
4012392cd6
Merge pull request #109786 from Repiteo/scons/metal-gnu++20
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SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
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Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
28d1406d61
Merge pull request #109765 from bruvzg/msdf_outline_clamp
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Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
5cd785d3a8
SCons: Use gnu++20 in metal driver
2025-08-20 09:56:38 -05:00
3ff4e29657
Typo fix round 2
2025-08-20 04:24:06 -05:00
d6aca93c1a
Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
2025-08-19 20:21:10 -07:00
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
c8b89b84cc
Merge pull request #109750 from Nintorch/fix-get-connected-joypads
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Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
b2deb22edd
Merge pull request #109749 from Repiteo/scons/mesa-rollback
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SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
ef44ec13d1
Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
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[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
d481a23c5a
Compatibility: Improve ASTC extension detecting
2025-08-19 17:12:55 +02:00
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
197961ddc9
Process SDL joypad events on startup
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Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
65b8210b9b
SCons: Revert Mesa includes to CPPPATH
2025-08-18 13:37:46 -05:00
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
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Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
1ee48c5fde
Merge pull request #109478 from TCROC/fix-ios-auto-orientation
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Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
da91a55b3c
Merge pull request #109283 from Nintorch/master
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Fix C# environment variables access on Linux (SDL-related bug)
2025-08-11 09:55:21 -05:00
5876648666
Fix C# environment variables (SDL-related issue)
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For some reason, these SDL defines mess with C#'s ability to use environment variables
2025-08-11 11:34:30 +05:00
d4b7222ca0
fixed screen_orientation not being assigned on ios
2025-08-09 20:46:17 -04:00
86e61a311f
Use MSDF instead of MTSDF for font rendering.
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2025-08-09 10:41:16 +03:00
9d13037653
[Unix] Fix execute_with_pipe closing wrong pipe handle.
2025-08-07 19:04:01 +03:00
8b4e34cda5
[Unix] Replace symlink target, not the link itself when using backup save mode.
2025-08-07 11:14:18 +03:00
356b1ab2a6
Compatibility: Fix cubemap faces order when setting texture data
2025-08-04 13:27:28 +02:00
ca515cf650
Merge pull request #108373 from Nintorch/fix-sowrap-enabled
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Fix the usage of udev and dbus with SDL joystick input driver
2025-08-03 10:51:17 -05:00
159133e679
Merge pull request #109198 from Lielay9/fix_primitive_tex
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Break batch on Compatibility when primitive texture changes
2025-08-03 10:51:12 -05:00
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
ce0a74bfe2
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
f9313aa27b
Merge pull request #108924 from bruvzg/ac17
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Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
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Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
0e19ad507e
Fix the usage of libudev and dbus with SDL
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Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
2025-07-31 15:05:06 +05:00
fbe2710843
Add and enable default textures for other samplers
2025-07-31 00:08:43 +01:00
3f757c41fc
Update access-kit to 0.17.0
2025-07-29 08:37:01 +03:00
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
18d14ff18e
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
0c595dae45
Merge pull request #108936 from DarioSamo/vk-memory-layout-variant
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Check for Vulkan Memory Model support and make it a variant.
2025-07-25 11:08:12 -05:00
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
39fba218bd
Fix: Make get_space_left on Windows use current_dir instead of process CWD
2025-07-25 19:47:25 +08:00
ae61044c85
Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
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Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
71e498509d
Add environment variable access defines to SDL linux build config
2025-07-18 10:37:52 -03:00
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
9ba44cb613
Merge pull request #108364 from Rindbee/use-inotify-to-detect-devices-on-Linux
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Use inotify to detect devices for better reliability on Linux
2025-07-17 10:34:45 -05:00
80b39cd1bd
[Linux] Fix narrowing conversion error in 32-bit builds.
2025-07-16 09:34:38 +03:00
61956f2e06
SCons: Ensure CPPDEFINES is properly utilized
2025-07-14 13:07:53 -05:00
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00