Commit Graph

334 Commits

Author SHA1 Message Date
cdb6fc7f74 [Web] Remove position pool system and return false when done instead 2025-02-11 10:43:34 -05:00
a7e5469155 Merge pull request #102163 from adamscott/fix-glitched-audio-web
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
c558c8a5f1 [Web] Fix audio issues with samples and GodotPositionReportingProcessor 2025-01-29 17:02:14 -05:00
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
90208f7dd4 SCons: Fix handling of platform-specific tools, notably mingw
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.

This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.

This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
6b33037021 Add menu bar item for "Pack Project as ZIP..."
Apply suggestions from code review

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Fix includes

Update editor/editor_node.cpp

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
26db0bb15f SCons: Make lto=auto prefer ThinLTO over full LTO for LLVM targets
This speeds up build time considerably for these platforms compared to
using `lto=full`, which is sadly single-threaded with LLVM, unlike GCC.

Changes to default behavior of `lto=auto` (i.e. `production=yes`):
- Linux: Prefer ThinLTO for LLVM
- Web: Prefer ThinLTO
- Windows: Prefer ThinLTO for llvm-mingw

The following LLVM targets don't use LTO by default currently, which
needs to be assessed further (gains from LLVM LTO on performance need
to be weighed against the potential size increase from heavy inlining):
- Android
- iOS
- macOS
- Windows clang-cl
2025-01-09 13:03:58 +01:00
6f3cc27423 Merge pull request #101178 from BlueCube3310/web-high-quality
Web: Export ASTC/BPTC compressed textures
2025-01-08 21:48:13 +01:00
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
11f95e7feb Merge pull request #99350 from bruvzg/fs_mime
Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
990416e90b Merge pull request #99296 from elpozewaunig/web_splash_properties
Add web support for all missing splash screen properties
2025-01-06 22:46:55 +01:00
84e6ac9ecd Web: Export ASTC/BPTC compressed textures 2025-01-06 12:31:22 +01:00
e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
8de13860e8 Added web support for all missing splash screen properties
show_image, fullsize and use_filter are now supported too.

bg_color, image and minimum_display_time were already supported previously.
2025-01-03 17:56:05 +01:00
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
89b18de032 Merge pull request #100221 from adamscott/fix-diraccess-sync
[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2025-01-03 02:01:16 +01:00
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
4cc471dbed Merge pull request #100553 from tygyh/snyk-fix-450c49dd4b2c073502654af4e06e6ec6
Web: Security upgrade eslint from 9.12.0 to 9.15.0
2024-12-18 17:23:46 +01:00
97ecf7830a fix: platform/web/package.json & platform/web/package-lock.json to reduce vulnerabilities
The following vulnerabilities are fixed with an upgrade:
- https://snyk.io/vuln/SNYK-JS-CROSSSPAWN-8303230
- https://snyk.io/vuln/SNYK-JS-ESLINTPLUGINKIT-8340627
2024-12-18 10:28:34 +00:00
f08fe52d9a Merge pull request #99963 from Faless/web/no_ip
[Web] Implement dummy IP and NetSocket
2024-12-17 22:59:42 +01:00
2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
0d4c68f82b Merge pull request #100482 from adamscott/fix-closure-issues
Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-17 16:19:29 +01:00
182b4741ea Merge pull request #93479 from Repiteo/scons/better-colored-output
SCons: Improve colored output
2024-12-17 16:18:41 +01:00
20daa75d43 Fix (some of the) 3.1.73 emscripten Closure compiler issues 2024-12-16 14:05:07 -05:00
a7505ee0bc Add Web MIDI support
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-15 21:24:15 +11:00
6cbf7c77c2 Merge pull request #100150 from ArchercatNEO/homeless-export
Use temp dirs instead of cache dirs for export
2024-12-10 14:15:54 -06:00
d8761f2c79 SCons: Improve colored output 2024-12-10 11:44:48 -06:00
9d329f54c0 [Web] Restore ScriptProcessorNode audio driver fallback
Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.

As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".

While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).

This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00
a6c5373a09 [Web] Fix DirAccess::unlink() not updating the IDBFS 2024-12-09 17:48:08 -05:00
00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
14e4e3424f [Web] Implement dummy NetSocketWeb
This makes the class available to avoid spam from classes using it, even
if without any actual implementation (since raw sockets are not
available on the web).
2024-12-03 14:30:35 +01:00
c831f635fe [Web] Implement dummy IPWeb instead of IPUnix
Note: This commit ties the IPUnix to the UNIX_SOCKET_UNAVAILABLE define,
disabling it when set. It is maybe not semantically correct (getifaddrs)
is not part of the "socket" API, but it's reasonable to expect that a
platform not supporting Unix-style sockets, would also not support other
Unix network functions.
2024-11-28 20:47:18 +01:00
3a5ce2ff94 Merge pull request #98901 from adamscott/add-editor-ensure-crossorigin-isolation-headers
[Web] Ensure editor crossorigin isolation headers
2024-11-27 10:47:13 -06:00
57125f48ce Merge pull request #98069 from thedinosoar/fix/service-worker-sandbox-error-98068
[Web] Fix PWA callback assignment causing crash in sandboxed iframes
2024-11-25 13:22:29 -06:00
17e8cf0d87 Merge pull request #99044 from Sticksman/bug-fix-98873
Remove deprecated worker.js file
2024-11-22 14:54:41 -06:00
1a082fdd80 Ensure editor crossorigin isolation headers 2024-11-21 10:29:07 -05:00
b4f8135d46 [Web] Fix Web Editor plugin being added to SCons multiple times
Move the Web Editor plugin files to an editor sub-folder inside the
platform folder.
2024-11-18 18:34:29 +01:00
68f638cf02 Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
a767a65cdf Merge pull request #99123 from tygyh/Update-vulnerable-plugins
Update JavaScript/Java plugins to solve known vulnerabilities
2024-11-13 08:34:00 -06:00
9383610ad1 [Web] Disable UNIX sockets
They are not supported anyway, emscripten has an emulation layer that
implements them over WebSocket/WebRTC, which is really surprising for
users, and also not very useful since we have proper WebSocket and
WebRTC support.

This can make the build smaller, if we also disable the UPNP module
(which will otherwise include a third party library referencing "socket"
thus forcing emscripten to include the compatibility layer)
2024-11-13 10:28:08 +01:00
0445bfb01c Merge pull request #98931 from adamscott/fix-ime-web-issues
[Web] Fix issue where focus timer would throw continuously
2024-11-12 09:28:10 -06:00
a833685e75 Merge pull request #96625 from elpozewaunig/web_splash_color
Display project settings splash color on web export
2024-11-12 09:28:08 -06:00
e66d9988a6 Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities
Fix miscellaneous oddities around the class reference
2024-11-12 09:27:47 -06:00
3077463151 Update JavaScript/Java plugins to solve known vulnerabilities
Done using the Snyk tool.
2024-11-12 16:06:35 +01:00
4db5cd6e84 Display correct splash color on web export 2024-11-11 21:35:25 +01:00
5295692990 Fix issue where focus timer would throw continuously 2024-11-11 15:08:16 -05:00
1768a1b991 Remove deprecated worker.js file 2024-11-11 09:47:43 -08:00
784558f327 [Web] Remove warnings when setting vsync mode and screen keep on 2024-11-07 14:06:34 -05:00