5088a93024
Merge pull request #110415 from fstxz/fix_favorites
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Fix favorite folders that are outside of the project being displayed in `FileSystemDock`'s file list
2025-09-25 14:57:08 -05:00
7227fdd805
Core: Add UNIX domain socket support
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> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
3ac159094f
Add memory_get_offset to simplify data offset constants.
2025-09-25 20:55:33 +02:00
19df15f1dc
Make navmesh rasterization errors more lenient
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Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.
2025-09-25 20:18:18 +02:00
a078895ad2
Merge pull request #109243 from precup/tile-map-optimizations
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Avoid unnecessary updates in `TileMapLayer`
2025-09-25 12:13:57 -05:00
c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
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Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
5aa220efee
Merge pull request #110865 from brycehutchings/openxr_d3d12_near_far_fix
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Fix OpenXR with D3D12 using the wrong clip space projection matrix
2025-09-25 12:13:55 -05:00
6af2341894
Merge pull request #108743 from Nodragem/fix-jump-when-cutting
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Fix jump when cutting a selection in Gridmap
2025-09-25 12:13:54 -05:00
d5848e2232
Merge pull request #110882 from nikitalita/patch-4
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Fix HashMap/HashSet in natvis after member renames
2025-09-25 12:13:53 -05:00
cd198f7517
Remove static lifetime object to avoid late destruction
2025-09-25 10:11:08 -07:00
f277add285
Fix and improve Node2D.move_local_{x,y}() description
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The `delta` parameter name refers to a generic distance parameter here,
rather than the process or physics process time.
2025-09-25 18:52:11 +02:00
71723f74b7
Mark necessary EditorImportPlugin functions as required
2025-09-25 17:15:32 +02:00
d48f255074
Windows: Migrate godot.manifest to platform/windows
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• Ensure file is included as proper dependency
2025-09-25 09:15:00 -05:00
bc9c14da7a
Add helper methods and simplify logic
2025-09-25 13:41:15 +01:00
ecfe34f56c
Merge pull request #110892 from AThousandShips/fix_build_2d
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Revert "Replace many uses of `is_class` with `derives_from`."
2025-09-25 07:11:02 -05:00
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
40d56c98bc
Fix LineEdit's placeholder text being selected when double clicking
2025-09-25 12:05:48 +04:00
ccbece58d8
Enable component pruning during simplification
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In addition to the regular edge collapse, we now allow the simplifier to
remove small isolated components. Components that are removed are below
the error threshold in size and as such should not noticeably contribute
to the overall rendering of the object.
This helps simplify topologically complex but small parts of larger
meshes and more comfortably reach the LOD targets.
In some cases, pruning can cause the last LOD to shrink to 0 triangles
which may prevent a slightly larger LOD from being used at the maximum
distance; in this case we retry simplification without pruning once.
2025-09-24 22:23:55 -07:00
a75e6be6fb
Fix HashMap/HashSet in natvis after member renames
2025-09-24 21:51:03 -07:00
6e4e8072e1
Merge pull request #110027 from zeux/lod-iter
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Switch LOD generation to use iterative simplification
2025-09-24 20:57:41 -07:00
d93fe9038d
Metal: Fix Metal compiler version inspection
2025-09-25 06:35:31 +10:00
c64ff4b069
wayland: Inhibit idle in DisplayServerWayland::screen_set_keep_on
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Without this, the screen does go into idle after a few minutes on a RPi5 with default install (wayland w/ labwc), even
though `screen_keep_on` is set. DBUS is enabled but apparently, the screensaver call is not enough.
2025-09-24 22:17:38 +02:00
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
c07966583f
Fix editor theme margins and TextEdit normal/read_only styles draw.
2025-09-24 20:42:22 +03:00
f64ccadceb
Image: Support generating mipmaps for all formats
2025-09-24 18:48:28 +02:00
020cdd0f73
Tweak macOS notarization export message in the editor
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One message had a typo and was missing `--team-id` for one of the
`xcrun notarytool` commands.
2025-09-24 17:43:43 +02:00
a238af4d20
Use num_scientific (Grisu2) when stringifying JSON with full precision
2025-09-24 08:21:37 -07:00
1ce3101fbc
Merge pull request #110814 from Jordyfel/2d-editor-get
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Cache editor setting queried in hot path in 2D editor
2025-09-24 09:59:16 -05:00
de27f3a435
Merge pull request #110108 from PiCode9560/suspend-button
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Differentiate the suspend button in the Game tab with the Pause button in the editor run bar
2025-09-24 09:59:15 -05:00
daa1fc97dd
Merge pull request #107547 from beicause/shader-compiler-print-content-verbose
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ShaderCompiler: Optimize compilation error printing
2025-09-24 09:59:14 -05:00
7e5c6890b2
Merge pull request #110298 from 0xcafeb33f/fix-skeleton-mirror
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Fix Skeleton2D TwoBoneIK and LookAt mirroring
2025-09-24 09:59:13 -05:00
6f57447710
Merge pull request #109943 from kevinlam508/proper-tree-size-without-scrollbars
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Fix tree to update size with scrollbars disabled
2025-09-24 09:59:13 -05:00
5db618a2db
Merge pull request #109078 from WhalesState/text-edit-clipping
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Fix TextEdit clips children and focus style.
2025-09-24 09:59:12 -05:00
7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
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Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
cf82b71c7a
Merge pull request #109915 from arkology/audio-editor
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Fix Audio bottom panel going under the taskbar on small displays
2025-09-24 09:59:10 -05:00
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
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Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
a7b2cd66ad
Merge pull request #105773 from dugramen/fix-inspector-spacing
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Fix inspector spacing issues
2025-09-24 09:59:08 -05:00
22355f2114
Merge pull request #110251 from KoBeWi/semote_relect
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Properly inspect old remote selection
2025-09-24 09:59:07 -05:00
f987cf8a8a
Merge pull request #110231 from fstxz/fix_shader_path
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Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet
2025-09-24 09:59:06 -05:00
6547174ccf
Merge pull request #110024 from dagarsar/tree-rl
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Fix child relationship lines not being drawn when selecting cells other than first
2025-09-24 09:59:05 -05:00
3d1d4bf934
Merge pull request #110247 from BlueCube3310/image-fill-mips
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Image: Make `fill` method also fill the mipmaps
2025-09-24 09:59:04 -05:00
8c956babeb
Merge pull request #107013 from Rindbee/fix-wrong-node-path-in-connection-dialog
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Fix the extra arguments of type `NodePath` in the connection dialog do not work
2025-09-24 09:59:03 -05:00
54e74142af
Merge pull request #110656 from KoBeWi/LocalTweener
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Change list of Tweeners from Vector to LocalVector
2025-09-24 09:59:03 -05:00
89fea8ec34
Merge pull request #109339 from AThousandShips/fix_copyright
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[Copyright] Fix spelling of license
2025-09-24 09:58:57 -05:00
e90a337fa3
Fix SpinBox stepper grabbing focus state on mouse input
2025-09-24 16:51:59 +02:00
1a77567029
Add method to check if any cell is selected and fix relationship line conditional
2025-09-24 13:44:57 +01:00
58ecb8ade5
Fix D3D12 using the wrong clip space projection matrix. Remove error-prone/unnecessary graphicsApi parameter.
2025-09-23 16:58:39 -07:00
3101d75634
Fix glow intensity not showing in compatibility renderer when blend mode is set to mix.
2025-09-23 17:45:35 -04:00
5fa4e3dee1
Fix inspector spacing issues
2025-09-23 16:38:01 -04:00
e40436d527
Switch LOD generation to use iterative simplification
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Instead of simplifying every LOD from the original down to an
increasing number of triangles, we simplify each LOD from the previous
LOD and stop when the simplification can't proceed further.
This has a few benefits:
- It's significantly faster; using sparse flag helps ensure that
subsequent simplifications after the first one are increasingly
cheaper.
- It results in higher quality attributes on generated LODs; attribute
quadrics reduce the quality of attribute preservation the more they
are accumulated, so recomputing them from intermediate geometry helps.
- It results in monotonic appearance: if a feature is reduced in a
higher LOD, it will stay reduced or get reduced more significantly in
lower LODs. This is not a significant problem right now, but can be
helpful to ensure if the number of LODs increases or some newer
features get enabled.
2025-09-23 13:28:45 -07:00