Commit Graph

23 Commits

Author SHA1 Message Date
5240f1c283 Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
e407f55fbf Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
f20e5152ad [EditorExportPlatform] Move initialization to a dedicated method. 2025-07-16 08:55:23 +03:00
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
b37fc1014a Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
07e986f728 Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
f72e74f395 [Windows/Linux] Check custom export templates architecture. 2024-08-16 15:52:12 +03:00
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
0088981c40 [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
3dffe0b967 Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
cebefc9f5d [Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
17c4cd6412 Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
e53ae13178 Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
e00571b194 Add readable export errors. 2022-06-08 17:55:46 +03:00
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
13392a96e9 Generate export template file names instead of having a fixed set 2022-03-22 10:16:03 -05:00
f301451fa3 Move extension logic to EditorExportPlatformLinuxBSD 2022-03-21 12:50:31 -05:00
e5e697564d Move fixup_embedded_pck to EditorExportPlatform classes 2022-03-20 21:04:22 -05:00
f0315c28a8 [Export] Add "export console script" option for Linux, macOS, and Windows exports. 2022-03-14 17:19:18 +02:00