Commit Graph

36 Commits

Author SHA1 Message Date
c6fe923e33 Merge pull request #108516 from KoBeWi/file_graveyard
Remove unnecessary cpp files after cleanup
2025-11-14 14:23:06 -06:00
796281f62f Add missing includes
Add missing <winnt.h> include in windows/lang_table.h
Add missing typedefs.h and rid.h include in godot_constraint_3d.h
Add missing <type_traits> include in iterable.h
Add missing forward declarations in rendering_shader_library.h
2025-10-26 18:25:17 -04:00
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
d591bcc09c Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
cb25b933e7 Document some deadlocks in the physics server code
Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.

godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs.  In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
05ceab6b7b Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
9f67bf96fa SoftBody3D: Add a property for scaling rest lengths of edge constraints 2025-05-16 18:38:00 +03:00
3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
2d3bdcac35 Merge pull request #105470 from clayjohn/RID-owner-limit
Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
941ad15724 Increase chunk limit for known problematic RID_Owners.
The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.

There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
171187d1aa Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
c1acc839a8 Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
a5de242a2f Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
ea62170dac Core: Add constexpr constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
c59f4be6fd Merge pull request #99901 from adamscott/local_shape-fix
Fix `GodotSpace3D::test_body_motion()` not setting `local_shape`
2024-12-02 15:52:08 +01:00
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
7c6f523747 Fix GodotSpace3D::test_body_motion() not setting local_shape 2024-12-01 13:03:23 -05:00
88e81ee730 Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
6577ed278a Merge pull request #97471 from kevinkuo52/debug-raycast-heightmap
[GodotPhysics] Fix raycasts don't reliably collide with HeightMapShape3D
2024-11-11 14:18:20 -06:00
bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
991e6c92ab Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
c453a91d76 Fix issue #68238 where raycasts don't reliably collide with HeightMapShape3D, by fixing the value bounds_grid_width and bounds_grid_depth passed 2024-09-25 17:48:29 -07:00
32c83a228d Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before.

If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).

The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00