Commit Graph

656 Commits

Author SHA1 Message Date
8aaae4f4f3 Merge pull request #98560 from Koyper/tree_relationship_line_fix
[Tree] Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled
2025-04-21 08:24:06 -05:00
4766e32419 Fix Tree relationship line 1px width draw bug. 2025-04-14 18:07:03 -05:00
ac2179c546 Queue hover update when creating TreeItem 2025-04-14 10:46:03 +02:00
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
3e9f624b0b Merge pull request #103791 from BrotherShort/scenetree_item_text_display
Fix SceneTree Item text display bug in Right-to-Left
2025-04-10 10:18:15 -05:00
504036466b Merge pull request #102878 from Giganzo/tree-jiggle
Fix Tree buttons jiggle on horizontal scrolling
2025-04-10 10:18:11 -05:00
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
e471465d39 Merge pull request #104370 from BrotherShort/no-arrow-no-root-offset
Tree: Fix offset relationship lines with Hide Folding
2025-03-30 09:06:02 -05:00
bc5c739ff8 Merge pull request #104708 from Alex2782/tree_cleanup
`Tree`: apply comment style guidelines and remove unused variables.
2025-03-30 09:06:00 -05:00
b96e8d5886 Tree: apply comment style guidelines and remove unused variables.
Co-Authored-By: Tomasz Chabora <2223172+KoBeWi@users.noreply.github.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-03-28 18:03:39 +01:00
f660cdb7cf Tree: Fix offset relationship lines with Hide Folding 2025-03-28 15:05:24 +01:00
0251fc4476 Merge pull request #104399 from scgm0/Improve-Popup-content_scale_factor
Improve Popup `content_scale_factor`
2025-03-28 14:32:58 +01:00
1116fc7b0f Merge pull request #104201 from BrotherShort/folding-move-to-2nd-col
Fix folding arrow and relationship lines move to 2nd column.
2025-03-28 14:32:35 +01:00
27438a1b9d Improve Popup content_scale_factor 2025-03-26 23:47:40 +08:00
fe3aa047c9 Merge pull request #104241 from Macksaur/tree-item-button-drag
Prevent clicking of TreeItem buttons when letting go outside of the button
2025-03-24 15:27:30 -05:00
a76c1ac1d6 Merge pull request #104141 from BrotherShort/treeitem-rename-edit-offset
Fix the TreeItem rename LineEdit is offset
2025-03-19 17:46:08 -05:00
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
146fa48a4a Prevent clicking of TreeItem buttons when letting go outside of the button. 2025-03-16 16:35:29 +00:00
2bbf0f2317 Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
3c9c0006b4 Fix folding arrow and relationship lines move to 2nd column. 2025-03-16 05:20:42 +08:00
08f93fcf1e Fix the TreeItem rename LineEdit is offset 2025-03-15 02:39:23 +08:00
d190cc6d6f Merge pull request #100412 from havi05/tree-hover-on-selected
`Tree` highlight selected items on hover
2025-03-13 08:57:18 -05:00
eeb46b7c70 Fix : drag unselected tree item when 2+ tree items selected now correctly drag the pointed item 2025-03-13 00:48:51 +01:00
b1938c41bb Fix SceneTree Item text display bug 2025-03-09 23:02:34 +08:00
7d7b773147 Fix SceneTree's rename LineEdit's offset position 2025-03-06 23:36:08 +08:00
8171c06036 Merge pull request #102865 from Giganzo/tree-keyboard-nav-rtl
Fix Tree keyboard navigation in RTL direction
2025-03-05 12:08:05 -06:00
571cd4de7d Keep editor SceneTree buttons attached to the cell in Right-To-Left
Update tree.cpp.
Fix #102191.

Update scene/gui/tree.cpp

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-03-04 03:38:41 +08:00
00527d0588 Fix Tree hover position with multiple columns 2025-02-19 17:09:38 +01:00
26cbaca446 Fix Tree Mouse hover position 2025-02-16 08:45:09 -05:00
d687f375bb Fix Tree buttons jiggle on horizontal scrolling 2025-02-14 22:59:20 +01:00
bd63123835 Fix Tree keyboard navigation in RTL direction 2025-02-14 16:35:44 +01:00
f418603522 Merge pull request #102749 from timothyqiu/tree-buttons-offset
Fix TreeItem button tooltip trigger area offset
2025-02-12 11:21:15 +01:00
387d0e7100 Fix TreeItem button tooltip trigger area offset 2025-02-12 14:26:13 +08:00
5bfc4a5b06 Fix tree selecting hidden items 2025-02-10 02:41:16 +01:00
7f4097a83a Merge pull request #102116 from Giganzo/tree-get_item_rect
Fix `get_item_area_rect` when tree is scrolled
2025-02-05 11:33:58 +01:00
886e5d8084 Don't return Tree items outside visible rect 2025-02-02 00:17:41 +01:00
bde87db443 Fix get_item_area_rect when tree is scrolled 2025-01-30 12:27:03 +01:00
0dc6b7c056 Merge pull request #101280 from Sauermann/fix-focus-rect-meta-access
Fix `__focus_rect` meta access error when resizing `Tree`
2025-01-27 09:46:23 -06:00
03caf44f57 Tree - highlight selected items 2025-01-24 08:07:02 +01:00
672fd7b0bb Merge pull request #101842 from havi05/tree-fix-ui_select
Tree - fix `ui_select`
2025-01-21 11:55:28 -06:00
7ad545e091 Merge pull request #101160 from havi05/tree-fix-cursor-selection
Tree - fix cusor selection in `multi` selection-mode
2025-01-20 16:25:46 -06:00
522d6fed70 Tree - fix ui_select 2025-01-20 17:23:37 +01:00
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
2a72f78427 Fix __focus_rect meta access when resizing Tree
`NOTIFICATION_RESIZED` outputs errors, if `select_mode == SELECT_ROW`.
This PR unifies the access to the item focus rect.
2025-01-08 10:53:46 +01:00
ab5176dfa5 Tree - fix cusor selection in multi selection-mode 2025-01-05 22:23:51 +01:00
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
08508d2e01 Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
9d10e42a41 Merge pull request #98766 from Calinou/tree-drag-and-drop-use-process
Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
2024-12-12 14:09:55 +01:00
e6125ef51b Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00