87a7c1df93
Add module defines to the per-platform generated props file so VS knows which ones are enabled.
2025-06-19 14:42:57 +02:00
88181c86b5
Disable posix mode in shlex.split for windows
2025-06-17 05:59:21 +09:00
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
39b16bcc3c
SCU - hide SCU folders by adding "." to foldername
2025-05-11 07:02:36 +01:00
6e7f77adc4
Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build
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Assigning `env["CCFLAGS"]` directly to a variable causes any changes to that
variable to also be done to the original env object. This means CCFLAGS would
be modified during generation of the VS project with additional flags and
other options set by platforms.
This would normally not be noticed when just generating the project, but when
generating and building at the same time with a compiler that doesn't support
VS-style flags, this flag leakage can cause unexpected build failures.
2025-04-10 15:06:38 +02:00
4362b11557
Merge pull request #103405 from van800/shakhov/macosx
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Fix `.sln` project generation logic for Rider to support all OS and all C++ toolchains
2025-04-09 08:51:45 -05:00
6ff86e49cf
Fix .sln project generation logic for Rider to support all OS and all C++ toolchains
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Co-authored-by: Andreia Gaita <shana@spoiledcat.net >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-04-08 15:40:05 +02:00
01f0bd36a4
SCons: Integrate WARNLEVEL & OPTIMIZELEVEL
2025-04-03 18:10:29 -05:00
32de6285a8
SCons: Modernize shader builders
2025-03-29 11:51:54 -05:00
2b1f463de5
SCons: Refactor color.py
2025-03-25 12:27:35 -05:00
10ed66f28c
SCons: Add emitter to declutter build objects
2025-03-15 12:08:24 -05:00
de33bd2b7c
CI: Trim cache before saving
2025-03-14 14:05:02 -05:00
be429eb404
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
77e9f55c51
Merge pull request #102676 from adamscott/add-web-library-emitter
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[Web] Add library emitter to make sources dependent of compiler version
2025-03-11 16:53:53 -05:00
4505352021
SCons: Simplify Windows/MSVC detection
2025-03-09 10:45:32 -05:00
96fdaa616b
Style: Integrate #pragma once in builders/checks
2025-03-07 17:32:33 -06:00
2949ab0707
SCons: Implement minor fixes
2025-03-01 08:53:53 -06:00
02cc1ec95b
[Web] Add library emitter to make sources dependent of compiler version
2025-02-10 16:18:35 -05:00
382c760ea6
SCons: Apply new ruff/mypy fixes
2025-02-03 09:55:09 -06:00
b12ca37be6
[Buildsystem] Break after purging cache
2025-01-17 12:29:24 +01:00
73278bf35d
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 -06:00
b536b3e12d
SCons: Don't update node count when empty
2024-12-21 11:13:27 -06:00
df6ac3973e
SCons: Fix minor show_progress issues
2024-12-17 09:27:32 -06:00
182b4741ea
Merge pull request #93479 from Repiteo/scons/better-colored-output
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SCons: Improve colored output
2024-12-17 16:18:41 +01:00
7c4c1100e0
Improving detection of ccache on Mac
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Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
d8761f2c79
SCons: Improve colored output
2024-12-10 11:44:48 -06:00
070aeb5688
SCons: Fix MSVC bypassing disabled warnings
2024-12-09 11:49:42 -06:00
1c522c9f0c
[Buildsystem] Fix path format for SCU builds on Windows
2024-11-24 15:33:47 +01:00
b25c7e31ea
Merge pull request #99501 from AThousandShips/fix_cache_time
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[Buildsystem] Prevent cache check mangling access time
2024-11-21 17:56:52 -06:00
579c19a9ce
Merge pull request #99274 from shana/vsproj-calculate-dependencies
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Use scons to calculate all the sources needed for vsproj generation.
2024-11-21 17:56:50 -06:00
31c8aadc47
[Buildsystem] Prevent cache check mangling access time
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Checking for text files using `open` changes `atime`, which breaks cache
access sorting, this ensures the cache access time is preserved.
2024-11-21 19:30:27 +01:00
84db024f6f
Use scons to calculate all the sources needed for vsproj generation.
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Scons knows every file - sources, headers, etc - that the binary depends on,
and trying to figure that out manually is just too prone to error.
2024-11-21 11:11:35 +01:00
c9acbf5a79
SCons: Fix up build after cache logic changes
2024-11-15 18:18:12 +01:00
6c9337de36
Merge pull request #99217 from dustdfg/refactor_compiler_min_detection
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Buildsystem: Refactor compiler detection code
2024-11-15 10:42:42 -06:00
0e4a4e3c4d
SCons: Improve cache purging logic
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• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
d55ed0cb15
Buildsystem: Refactor compiler detection code
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* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-15 12:59:46 +02:00
49023c0f7d
Merge pull request #99138 from dustdfg/remove_old_vs_proj_code
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Delete old unused code for VS project generation
2024-11-13 08:34:13 -06:00
216488ad9b
Delete old unused code for VS project generation
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Also ensured that sorting of files for hashing actually happens
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-12 21:26:12 +02:00
66fe2c8b44
SCons: Bump minimum SCons & Python versions
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SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
0c4575b4e5
Delete old function for parsing CG shaders
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This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!
All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:
Look at: eac4c984df
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-08 21:47:03 +02:00
32e2b45430
Replace _find_scu_section_name function with SCons builtins
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-06 11:29:08 +02:00
180f079fa7
Remove pre-Visual Studio 2017 detection code in the buildsystem
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Visual Studio 2017 or later has been required to build Godot for a while now.
2024-11-05 13:54:15 +01:00
81a032337c
Deleted stale check. Now SCons supports globbing with # inside path
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Some parts of the buildsystem already were using it with `#` in path
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-02 22:20:17 +02:00
8e75e029b3
Make module dependency check recursive
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The `env.disabled_modules` and `methods.disable_module` weren't used anywhere
so the first one was repurposed and the second just deleted
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-10-23 08:26:22 +03:00
607585e22b
SCons: Fix MSVC version check for VS Preview
2024-10-02 14:08:53 +02:00
1d3c4e192c
SCons: Include pre-release in MSVC detection
2024-09-29 11:00:17 -05:00
9a8fcd5263
SCons: Fix MSVC decode error
2024-09-29 09:02:13 -05:00
1043c00137
SCons: Detect msvc compiler version
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• C standard now passed on msvc if the version is supported
2024-09-27 11:16:33 -05:00