Commit Graph

12 Commits

Author SHA1 Message Date
b65b367a6f OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
d6312188d7 Adding support for the OpenXR futures extension 2025-03-18 18:59:36 +11:00
aea559b39a Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
0a61ebdcea OpenXR: Add support for binding modifiers 2024-12-12 09:46:19 +11:00
d9ab2c3195 OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
a9c8feeba0 Compile OpenXR into MacOS build 2023-07-19 00:02:47 +10:00
75d5dfe591 SCons: Disable openxr module with disable_3d=yes
Fixes #69470.
2022-12-02 11:40:24 +01:00
23d32c0e16 Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00