Commit Graph

58067 Commits

Author SHA1 Message Date
de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
f4bc779c4e Fix typo in shader_language.cpp 2023-10-08 18:55:40 +03:00
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
034c0f1624 Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
d5d5af653e C# - Fix inheritdoc links in Compat.cs 2023-10-08 09:14:28 -05:00
2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
49595ca225 [RTL] Remove unnecessary glyph position rounding. 2023-10-08 12:38:06 +03:00
22b00e392e Fix building without GDScript
Fixes #82231
2023-10-08 01:29:04 +01:00
44d782681c Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
f6cc2603a1 Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
e7a35d1521 Fix crash when clicking on "Interpolation Mode" with nonexistent node path
issue reference [https://github.com/godotengine/godot/issues/81769]
#81769 AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path

- adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction

> ClassDB::get_property_info(nd->get_class(), prop, &prop_info);

Which then prevents the crash
2023-10-07 11:34:02 +02:00
eb824dc6a5 Tweak metadata property tooltip to avoid being misleading 2023-10-07 03:08:16 +02:00
5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
25cbb682f5 Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
3700ce7318 Fix right-click menu position for the debugger breakpoint tree. 2023-10-06 19:47:19 +01:00
56a3cdc2f0 Web: Catch using GDExtensions in a non-dlink build
Previously this would simply fail with a cryptic
`me.rtenv.loadDynamicLibrary is not a function` error.
2023-10-06 18:02:53 +02:00
6916349697 Merge pull request #82914 from KoBeWi/acceptation
Accept cancel event when unfocusing LineEdit
2023-10-06 16:51:04 +02:00
62ca46cea4 Merge pull request #82913 from timothyqiu/toasters
Fix garbled text in editor toasters
2023-10-06 16:51:01 +02:00
a6a2d0d159 Merge pull request #82794 from dsnopek/gdextension-validated-call
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
49e2bd9d5b Merge pull request #81523 from KoBeWi/epic_self_roast
Allow contextual plugins to persist temporarily
2023-10-06 16:50:53 +02:00
7b999ee074 Merge pull request #81284 from YeldhamDev/this_one_was_in_the_backlog_for_a_while
Show doc tooltips when hovering properties in the theme editor
2023-10-06 16:50:48 +02:00
2f919f0fd0 Merge pull request #79893 from vnen/gdscript-validated-method-bind-call
GDScript: Replace ptrcalls on MethodBind to validated calls
2023-10-06 16:50:41 +02:00
4a7d49a89a GDScript: Replace ptrcalls on MethodBind to validated calls
This improves the performance of typed calls to engine methods when the
argument types are exact.

Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
1fee40a189 Accept cancel event when unfocusing LineEdit 2023-10-06 16:00:56 +02:00
a6de7a8a3f Allow contextual plugins to persist temporarily 2023-10-06 15:58:50 +02:00
3006394a69 Fix garbled text in editor toasters 2023-10-06 21:38:34 +08:00
1a80508d0f Remove I/O error popup when failing to load/unload extension 2023-10-06 13:57:53 +02:00
fba341ce44 Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
249e724835 Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
c05f521e16 Merge pull request #82892 from clayjohn/tangent-binormal-transform
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-06 12:53:05 +02:00
670de082f9 Merge pull request #82886 from clayjohn/world_vertex_coords-zfighting
Avoid default fallback material when using `world_vertex_coords`
2023-10-06 12:53:02 +02:00
3075e4ef1d Merge pull request #82811 from MewPurPur/more-line-edit-organization
Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
7f8c3124a8 Merge pull request #82752 from decacis/openxr_swapchain_error
OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
373c4b22d3 Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
d46c962f18 Fix AnimationPlayer::play() process unwanted start 2023-10-06 15:47:54 +09:00
af1d81d95a Only perform modelview transform on tangent and binormal when vertex shader is in local space 2023-10-05 22:08:36 -06:00
9e455f424a Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
04846c1d6d Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader
2023-10-05 19:11:48 -06:00
3f7025b2ed Fixed a missing word 2023-10-05 16:19:48 -07:00
f2ba8ec6ca Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights
Fix VoxelGI static light pairing
2023-10-06 00:24:29 +02:00
d351d40e29 Merge pull request #82877 from tomissj2/master
Fog shader: Fix undeclared identifier `global_variables`
2023-10-05 22:51:48 +02:00
154d512555 Merge pull request #82876 from bruvzg/old_xc_build_fix
[macOS] Fix ambiguous method call with older SDKs.
2023-10-05 22:51:24 +02:00
4c799d44d0 Merge pull request #82875 from SaracenOne/disconnect_button_disable
Disable disconnect button for inherited signals
2023-10-05 22:51:00 +02:00
7c56631419 Merge pull request #82861 from mihe/gdext-entry-false
Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
950139e489 Merge pull request #82546 from viksl/volumetric-fog-spot-light-artifacts
Fix cluster artifacts and negative light
2023-10-05 22:50:12 +02:00
1edf0f35b1 Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
68926d5919 Merge pull request #81827 from darksylinc/matias-vkfeatures-opt-in
Opt-in to Vulkan features we actually use.
2023-10-05 22:49:21 +02:00
f02695cc04 Merge pull request #81138 from clayjohn/attribute-compression
Vertex and attribute compression
2023-10-05 22:48:55 +02:00
7ee2eb5c92 Merge pull request #80992 from viksl/volumetric-fog-NaN-issues
Fix volumetric fog NaN values in textures from starting at a zero Vector2.
2023-10-05 22:48:31 +02:00