1e82bafa3a
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
932b1c434c
Clean up more [b]Example:[/b] lines from the class reference
2024-11-11 12:05:34 +01:00
c83718624f
Update links to outdated asset library demos
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Update links to outdated asset library demos
Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com >
2024-04-07 16:59:43 +02:00
5911a12db1
Update class reference to include some keywords
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More should be added in future PRs, wherever there is demand.
2024-02-09 18:13:23 +01:00
0081a50e32
Prevent mapping areas with invalid IDs for Area2D/3D
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This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
e3d0da404f
Overhaul the top sections of the class reference (Physics classes)
2023-05-20 03:25:26 +02:00
87bd8d2dcf
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
9f6bb7dd50
Merge pull request #68905 from jaymehta-g/area-node-description-typo
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Fix Area node description mistake
2023-02-10 22:06:32 -05:00
3bafb97e89
Second revision of area node desc
2023-02-07 16:13:28 -06:00
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
29dc73fc6c
Improve signal documentation for Area2D/3D
2022-12-12 23:15:14 +03:00
0331f44757
Revise Area node brief descriptions
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Revision to make the separation between collision and physics/audio influence more clear
2022-11-20 19:43:21 -06:00
98bda13fd8
Changed Area2D node description
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Changed description to be less confusing
Changed
"2D area for detection and physics and audio influence."
To
"2D area for detection, physics, and audio influence."
2022-11-19 17:55:15 -06:00
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
5da55356c8
Document behavior of areas with concave shapes
2022-08-23 22:22:35 +02:00
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
b70688401a
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
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Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03 16:08:13 +01:00
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
2ea08134c3
Clarify Area2D/Area3D overlaps_area()/overlaps_body() documentation
2022-02-01 22:20:29 +01:00
aab4cdf135
Fix recommended snippet for getting collisionshape node in body/area signal docs
2022-01-31 02:34:02 -06:00
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
3d1c123d45
Separate space override modes for gravity/damping in Area
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Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
4dd8ab745a
Improve area method descriptions
2021-10-23 08:59:43 -04:00
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
7adf4cc9b5
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
9a72b0d3d0
Fix doc typos
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This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-23 12:15:15 -04:00
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
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Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
ab674a41aa
Area: Uncap the range for gravity and change the slider hints
2021-05-18 07:17:11 -04:00
4a28f7e44f
Increase the default 2D gravity to 980.0
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This makes 2D RigidBody physics feel less floaty out of the box.
This closes https://github.com/godotengine/godot-proposals/issues/98 .
2021-05-05 22:49:06 -04:00
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
38f2e32e32
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-03-06 10:48:17 +00:00
548de64742
Use a more specific type for Area2D/3D body signals
2021-02-24 00:05:54 -05:00
5fa12da6f9
Rename the final parameter of area_shape_entered-exited local_shape.
2021-01-09 13:34:59 +00:00
a77173b335
Update area-body_shape_entered-exited signal documentation.
2021-01-09 13:34:50 +00:00
ebca7d4e4e
Correct the doc about linear damping
2020-10-13 11:41:18 +02:00
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
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Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
c4903a603b
Add link titles for all links in the class reference
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
c73c327bab
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
d567c15aed
doc: Fix parsing typed arrays in makerst.py
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`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
2020-04-24 17:50:20 +02:00
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00