Commit Graph

24 Commits

Author SHA1 Message Date
f4f5b104f5 Expose CameraFeed::set_ycbcr_images 2025-10-19 20:27:55 +09:00
3613306bba Fix miscellaneous oddities around the class reference (part 5) 2025-06-06 15:21:25 +02:00
7762f70f69 Update CameraFeed document for Android 2025-05-29 07:24:00 +09:00
d0a0f5834e Merge pull request #97571 from j20001970/camerafeed-virtual
Add `activate_feed` and `deactivate_feed` virtual bind to CameraFeed
2024-12-18 00:39:38 +01:00
3720de4b6f Add activate_feed and deactivate_feed virtual bind to CameraFeed 2024-12-17 10:48:10 +08:00
0480c2cc7d Document CameraFeed platform limitations 2024-12-16 07:30:18 -08:00
6f846eb5c5 Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
38d7ec1640 Expose CameraFeed setters 2024-09-27 20:07:36 +08:00
b88585abfc Add linux camera support 2024-09-25 12:08:06 +02:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
de30dfe6a5 Port camera feed to the new RenderingServer API. 2021-08-12 20:46:19 +03:00
04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ea668a5db8 Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-08 14:26:21 +02:00
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
72b43d5ed6 [DOC] Fill in various missing method/member descriptions. 2019-10-06 16:26:15 -07:00
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
f7f6115f76 Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
4ebedb5f11 Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00