Commit Graph

923 Commits

Author SHA1 Message Date
b87fcf7e79 Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
aafad04a1b Merge pull request #112107 from Calinou/doc-projectsettings-add-keywords
Add search keywords for project settings
2025-11-27 09:55:35 +01:00
660b52b828 Merge pull request #112990 from allenwp/update-hdr2d-docs
Update docs to describe new `use_hdr_2d` behavior with Mobile renderer.
2025-11-26 23:44:01 +01:00
ef18638ac3 Update docs to describe new use_hdr_2d behavior with Mobile renderer. 2025-11-26 14:47:58 -05:00
dc75272d86 Add search keywords for project settings
This adds keywords that references possible values for project settings,
which makes them easier to find in the class reference search.

Note that this currently does not improve search results in the
Project Settings dialog's filter bar, as it doesn't make use
of class reference keywords yet.
2025-11-26 01:31:54 +01:00
be0c68845e Fix miscellaneous oddities around the class reference (part 6) 2025-11-25 21:20:57 +01:00
4eb70da8b1 Fix display/window/size/initial_position_type project setting description. 2025-11-20 10:22:25 +00:00
b15a13eed3 Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️
Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
b651fc3204 Merge pull request #93889 from dalexeev/gds-exclude-addons-exceptions-setting
GDScript: Add `debug/gdscript/warnings/directory_rules` project setting
2025-11-17 10:56:51 -06:00
251746a89c Add MeshInstance3D upgrade code 2025-11-13 13:43:17 +01:00
c5aae722ee OpenXR: Add support for frame synthesis 2025-11-13 21:18:31 +11:00
1bd7b99182 GDScript: Add debug/gdscript/warnings/directory_rules project setting 2025-11-12 12:20:34 +03:00
b8a8f8b35a Allow localizing the application name with project translations 2025-11-08 13:06:55 +08:00
6fd949a6dc Merge pull request #110748 from MauriceButler/project-setting-changed-signal
Add ability to get list of Project Settings changed, similar to Editor Settings functionality
2025-11-07 10:32:39 -06:00
ffa2651fbc Added ability to get a list of project settings changed. 2025-11-06 20:15:07 +10:00
d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
419fc6e22d Make NavigationServer backend engine selectable
Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +01:00
89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
1c9eec6f90 Merge pull request #104951 from jitspoe/master.avi_16bit_audio
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 -05:00
38e20331c8 Merge pull request #107303 from passivestar/close-dialog-action
Add support for closing dialog windows with Cmd+W on macOS
2025-10-22 13:48:36 -05:00
979f8fa342 Add support for closing dialog windows with Cmd+W on macOS 2025-10-22 09:51:14 +04:00
3f34e38703 Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
e870cd911b Merge pull request #110895 from Giganzo/input-focus
Add setting for when to show the focus state for mouse input
2025-10-21 19:09:25 -05:00
b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
c128886c63 Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
580c16fae7 Update note for rendering/rendering_device/vsync/swapchain_image_count 2025-10-18 15:35:36 -07:00
263a2bdec6 Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00
bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
0091d30e3e Merge pull request #108818 from bruvzg/no_cli_over
Add project setting and build option to disable `override.cfg` and related CLI arguments.
2025-10-08 13:56:35 -05:00
d4c0fcba3b Merge pull request #110881 from Paeniche/master
Fix /tutorial added twice in offline docs
2025-10-07 14:33:41 +02:00
e384085ca1 Add setting for when to show the focus state for mouse input 2025-10-07 14:26:14 +02:00
1211cd827e Add project setting and build option to disable override.cfg and related CLI arguments. 2025-10-05 21:47:57 +03:00
b5d0f7a5d2 Drop the experimental label for the Jolt Physics integration 2025-10-01 13:02:10 +02:00
6b22951162 Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
8bc1dd63f4 Merge pull request #107936 from mihe/missing-await-warning
Add opt-in GDScript warning for when calling coroutine without `await`
2025-09-30 18:35:05 -05:00
5089e9aef0 Merge pull request #105737 from Calinou/editor-project-settings-init-jolt
Use Jolt Physics by default in newly created projects
2025-09-30 11:19:14 -05:00
eeac57075c OpenXR: Implement spatial entities extension 2025-09-27 12:23:33 +10:00
c4bbf27cb5 Use Jolt Physics by default in newly created projects
This also adds infrastructure to make specific settings the default, but only
in projects created after this point (so that existing projects
are not affected). This can be used for progressive upgrades in the future.

This applies to both the project creation dialog and creating projects
through the command line using `touch project.godot`.
2025-09-26 17:16:28 +02:00
7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
19df15f1dc Make navmesh rasterization errors more lenient
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.
2025-09-25 20:18:18 +02:00
0b7b52a1f1 Fix /tutorial added twice
Some links in the offlince documentation for lights and shadows had /tutorials/tutorials in their links leading to 'page not found' error
2025-09-25 01:32:44 -07:00
be421bcdd4 Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
d7565ffbe5 Merge pull request #104666 from allenwp/color-encoding-docs
Update color encoding documentation
2025-09-22 08:50:11 -05:00
aeb3a45c97 Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
31f0eda63b Merge pull request #110448 from CookieBadger/embed-subwindows-doc
Fix documentation for `embed_subwindows` project setting
2025-09-16 20:28:56 -05:00
46e40969a2 Replace the term "color space" with "color encoding". Add additional detail to Color class description. State clearly that Color is expected to use the nonlinear sRGB transfer function. 2025-09-15 18:11:53 -04:00
13c2b28cd6 remove incorrect single window mode inverted hint 2025-09-12 10:25:47 +02:00
ce47160ea4 Update ProjectSettings HDR 2D documentation to include Compatibility support. 2025-08-29 13:54:00 -04:00
9a4ec179e4 Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit. 2025-08-29 03:18:03 -04:00
221731f30e Merge pull request #110003 from WinnerWind/fix-zero-threadcount
Revert "Prevent crashing if `max_threads` is zero."
2025-08-27 13:39:44 -05:00