660b52b828
Merge pull request #112990 from allenwp/update-hdr2d-docs
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Update docs to describe new `use_hdr_2d` behavior with Mobile renderer.
2025-11-26 23:44:01 +01:00
ef18638ac3
Update docs to describe new use_hdr_2d behavior with Mobile renderer.
2025-11-26 14:47:58 -05:00
be0c68845e
Fix miscellaneous oddities around the class reference (part 6)
2025-11-25 21:20:57 +01:00
7b797988cc
Document the rids that will be freed automatically when free their deps
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-31 18:25:23 +08:00
822fd083c4
Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
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`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
b6b3e1ef9e
Add Stretch Modes for Splash Screen
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Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com >
2025-10-21 18:20:44 -04:00
c128886c63
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
bd9d1bf070
Add material debanding for use in Mobile rendering method.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-08 16:22:41 -04:00
1c8ef479b4
FTI - Add multimesh_instances_reset_physics_interpolation()
2025-10-08 16:17:18 +01:00
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
9f7c3d00dd
Add methods to draw ellipses
2025-09-19 10:45:16 +02:00
46e40969a2
Replace the term "color space" with "color encoding". Add additional detail to Color class description. State clearly that Color is expected to use the nonlinear sRGB transfer function.
2025-09-15 18:11:53 -04:00
ce47160ea4
Update ProjectSettings HDR 2D documentation to include Compatibility support.
2025-08-29 13:54:00 -04:00
ff5d738f16
Merge pull request #109208 from SheepYhangCN/get-rendering-driver-name-desc-fix
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Fix inaccurate description of `get_current_rendering_driver_name`
2025-08-06 12:01:19 -05:00
a07306b532
Fix inaccurate description of get_current_rendering_driver_name
2025-08-02 03:14:27 +08:00
1f363c7ba4
Update HDR 2D documentation to include Compatibility support.
2025-07-29 15:56:24 -04:00
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
2db7ecd410
[Docs] Various grammar and spelling fixes
2025-06-23 20:54:08 +02:00
13f642d959
Replace XML codeblock spaces with tabs
2025-06-06 14:35:38 +02:00
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
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Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
63c124fa45
Expose RS.mesh_surface_update_index_region
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
31c3c8d04b
Merge pull request #106159 from timothyqiu/enum-enum
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[Docs] Remove redundant info on the enum types used
2025-06-05 13:11:30 +02:00
c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
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Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
1e82bafa3a
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
a4a5f4ed01
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
b2bd8e4d06
Relax the range hint for canvas layer properties
2025-04-10 23:50:02 +08:00
7603945d14
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
ea892d9fee
Merge pull request #93673 from Calinou/3d-editor-debug-draw-modes-mark-unsupported
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Disable debug draw modes in the 3D editor according to current rendering method
2025-03-11 19:54:42 -05:00
21e818bc35
Merge pull request #101785 from FireCatMagic/rendering-server-environment-set-fog-depth
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Expose RenderingServer::environment_set_fog_depth
2025-03-11 19:54:34 -05:00
5472936b69
Disable debug draw modes in the 3D editor according to current rendering method
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- Add tooltips to some debug draw modes, including when it's unsupported
due to the current rendering method in use.
- Improve documentation related to debug draw modes.
2025-03-12 00:10:24 +01:00
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
a285d1aa98
texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice
2025-02-25 14:20:33 -06:00
9d9cf99f9c
Update tonemapping docs.
2025-02-13 14:23:37 -05:00
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com >
2025-02-04 08:02:44 +02:00
4dbf905a2e
Expose RenderingServer::environment_set_fog_depth
2025-01-21 18:24:54 -05:00
4a8f63cf84
Correct visibility_notifier_create's documentation.
2025-01-15 03:44:09 +08:00
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
4e52ba63af
Added documentation to particles_request_process_time
2025-01-13 22:49:55 +01:00
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2025-01-13 14:51:51 -06:00
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
7ccc00d787
Merge pull request #99242 from RedMser/fix-todos-in-classref
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Fix TODO comments in class reference
2025-01-03 00:48:04 +01:00