Commit Graph

16 Commits

Author SHA1 Message Date
cec5c89f9d Merge pull request #107143 from Mickeon/documentation-miscellaneous-oddities-part-5
Fix miscellaneous oddities around the class reference (part 5)
2025-06-13 15:53:47 +02:00
a3daba29dd Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
a0c4a8c4a9 Restore 3.x style material auto-extraction import option. 2025-06-10 12:03:45 +03:00
3613306bba Fix miscellaneous oddities around the class reference (part 5) 2025-06-06 15:21:25 +02:00
e96828673f Allow completely opting out of name suffix magic in 3D scene import 2025-04-10 01:11:54 -07:00
b0f99099b4 Add "Use Node Type Suffixes" scene import option 2024-09-09 01:12:14 -07:00
34f284bcc2 Add option to import skeleton rest as RESET animation
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
61bdbdd9ee Replace some "uncommon" words in class reference 2024-01-15 18:51:52 +01:00
9e455f424a Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
ff23d27427 Update Importing 3D scenes link to match splitting PR
See https://github.com/godotengine/godot-docs/pull/7830
2023-09-23 16:53:18 -05:00
aa187d8d69 Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
8352122e70 Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00