Commit Graph

25 Commits

Author SHA1 Message Date
ca4b29b18d Standardize all "Prints" comments in documentation 2024-12-23 21:26:00 +01:00
d90f045d24 Update documentation's "Prints" comments after #47502 2024-11-30 16:14:11 +01:00
03b05cf9ac Core: Fix built-in enum constant bindings 2024-11-22 14:03:21 +03:00
a6997d37cc Docs: remove duplicate words 2024-09-30 12:21:30 +02:00
0f5e0d1637 Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
f781571d07 Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
ed20e32f06 Fix several minor class reference issues 2024-01-23 21:30:43 -05:00
cb954c6bab Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
f53d3382af C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-03-31 10:59:11 +02:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
4a8b725bc9 Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
edfb504efe Document that Vector classes are 32-bit 2022-11-12 15:51:11 -05:00
7d7b4210f6 Document the Vector3 and Vector4i classes 2022-10-27 02:50:37 +02:00
ed4571ee37 Document Vector4i 2022-09-03 17:06:36 +02:00
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
ee6fd704b5 Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00