28a11ab551
Restore graph_offset property
2025-06-25 18:25:57 +02:00
666d7c030b
[VisualShader] Fix and improve editor state persistence
2025-06-14 13:10:17 +02:00
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
81064cc239
Doctool: Remove version attribute from XML header
...
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
f12abece27
Document all VisualShader nodes
2023-01-10 22:33:58 +01:00
f101add78b
Add uint type support to visual shaders
2023-01-06 10:35:25 +03:00
d4a10e7e04
Allow using integer varyings with flat interpolation modifier
2022-08-25 13:21:02 +03:00
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
5361585832
[doc] Use "param" instead of "code" to refer to parameters
...
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2022-08-09 10:09:07 -04:00
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
...
Co-authored-by: Brian Semrau <brian.semrau@gmail.com >
2021-10-28 22:02:23 -07:00
94c6817b51
Makes dictionary instead of string for visual shader version
...
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-02 21:34:19 +03:00
7adf4cc9b5
doc: Use self-closing tags for return and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
a2a78a8066
doc: Sync classref with current source
...
Bind missing enums.
2020-09-11 12:22:10 +02:00
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
16486a9055
doc: Sync classref with current source
2020-02-29 14:22:57 +01:00
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
3d25a403ef
Merge pull request #32748 from SamuelDeboni/doc-VisualShader
...
Added documentation for VisualShader
2019-10-26 23:05:44 +02:00
b1f306729d
Added documetation for VisualShader
...
Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
a7ac8ec876
doc: Fix parsing of self-closing XML tags
...
Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00