02e1919514
Cleanup and simplify camera override API
...
- Harmonise the camera override 2D and 3D APIs
- Switch to using Camera2D/3D nodes to provide override functionality. This makes for simpler code, gets rid of much of copy-pasted camera code and makes code that relies on current viewport camera such as VisibleOnScreenNotifiers and object picking work out of the box.
- Make camera override code only accesible within DEBUG_ENABLED builds
2025-08-31 15:34:46 +02:00
eecfdbdd7d
Add missing range hint to Viewport.oversampling_override in the editor
2025-08-29 17:41:35 +02:00
45a0d2a90a
Make SceneTree not crash when receiving a notification without a root being set.
2025-08-28 01:38:27 +02:00
6abfa4be7b
Don't redraw invisible CanvasItems
2025-08-23 14:27:21 +02:00
10e11ec87f
Rename SVGTexture to DPITexture.
2025-08-21 11:39:16 +03:00
7b47f5e8db
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
2025-08-17 12:15:08 +03:00
10fd7163d4
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
3b12b3402f
Forward mouse events to embedded no-focus windows.
2025-08-05 22:31:44 +03:00
2111ff0e2a
Fix menu keyboard and controller navigation.
2025-07-21 10:03:07 +03:00
254fa6c642
fix releasing the old unique name when renaming a Node
...
This fixes `Node::set_name()` to release the old unique name before
performing the rename. #76560 changed the code to update `data.name`
before calling `_release_unique_name_in_owner()`, causing to incorrectly
try releasing the new name instead of the old name.
Fixes #108683
2025-07-16 14:21:50 -07:00
af4e96b1b3
Merge pull request #108604 from deralmas/fitting-shenanigans
...
Wayland: Workaround tooltip issues
2025-07-15 08:04:27 -05:00
e1e2277f5a
Merge pull request #108530 from mihe/physics-debug-perf
...
Fix performance regression when rendering collision shapes
2025-07-15 08:04:25 -05:00
ba3848a4ef
Merge pull request #108387 from BadMachine/fix/102960-location_header_parsing_when_redirects
...
Fix wrong "location" substring matching when HTTP status is 301 or 302
2025-07-15 08:04:07 -05:00
cf48f5a102
Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available
2025-07-15 11:44:56 +02:00
25f0e0ac91
Add DUPLICATE_INTERNAL_STATE flag
2025-07-12 22:18:59 +02:00
8634a8e234
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
379d967d1a
Fix MissingNode {get,set}_original_scene bindings
2025-07-11 20:34:46 +02:00
56fa8caef4
Optimize scene tree groups
2025-07-11 10:57:04 -05:00
e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
...
Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
11adf408ab
Add is_instance() helper method to Node
2025-07-08 20:42:52 +02:00
78f1543e35
Add an ObjectDB Profiling Tool
...
A new tab is added to the debugger that can help profile a game's memory usage.
Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00
9bc59cd100
- fixed wrong "location" substring matching when HTTP status is 301 or 302
2025-07-07 23:12:25 +02:00
9228354adc
Merge pull request #108112 from lawnjelly/fti_toplevel_resets
...
`FTI` - Add reset on setting `top_level`
2025-07-01 17:57:56 -05:00
3f0de57b3c
Clear SceneTreeFTI completely on enabling / disabling.
2025-06-30 08:04:53 +01:00
2d3dedb12d
FTI - Add reset on setting top_level
2025-06-29 17:01:51 +01:00
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
...
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
c03a7b7893
Delay Mouse signals until after internal processing
2025-06-24 14:29:17 -07:00
583c72f999
FTI - Change SceneTree global setting to static
...
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
6e650163da
Add a proper error message when trying to add node to a group with an empty name
2025-06-21 13:58:31 +04:00
e2a9c11157
Merge pull request #107584 from timothyqiu/editor-root-auto-translate
...
Fix root node auto translation settings affecting editor root
2025-06-18 18:13:51 -05:00
353bd80c91
Merge pull request #107581 from timothyqiu/window-title-update
...
Fix game view window not updating title when translation changes
2025-06-18 18:13:50 -05:00
a9ac00f8f7
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
...
Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform
Also call VisualInstance::_physics_interpolated_changed()
Use Node instead of VisualInstance. Addded comment
Fixed typo :)
Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00
af2b9be356
Node3D and CanvasItem children change to LocalVector
2025-06-18 13:32:30 +01:00
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
34a97f9c9b
Fix scale and position of popups with force_native.
2025-06-16 13:03:42 +03:00
2a7fa46110
Fix root node auto translation settings affecting editor root
2025-06-16 17:12:27 +08:00
0a1fa10315
Fix game view window not updating title when translation changes
2025-06-16 09:35:25 +08:00
318a81779b
Merge pull request #107498 from bruvzg/force_native_crash
...
Fix `set_force_native` when window is not in tree.
2025-06-13 18:37:52 +02:00
5ea0baab8b
Fix set_force_native when window is not in tree.
2025-06-13 19:08:56 +03:00
175c38d0dc
Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
...
Adds `Iterable` class to templates.
2025-06-13 17:01:51 +02:00
6f2ab528ca
Merge pull request #107488 from KoBeWi/clamped_scale_factory
...
Multiply contents minimum size by scale factor
2025-06-13 15:54:39 +02:00
8a4081347f
Multiply contents minimum size by scale factor
2025-06-13 14:12:15 +02:00
59556cbd17
SceneTreeFTI - miscellaneous speedups
2025-06-13 12:15:47 +01:00
22702244f8
Merge pull request #105414 from KoBeWi/disable_uid_here
...
Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00
ae484828bb
Merge pull request #107408 from Ivorforce/node-path-string-explicit
...
Make conversions from `NodePath` to `String` explicit.
2025-06-12 22:49:03 +02:00
b7caebcd78
Merge pull request #107175 from lawnjelly/scenetreefti_fix_show_updates
...
`SceneTreeFTI` - Fix `force_update` flag getting out of sync with invisible nodes
2025-06-12 11:56:37 +02:00
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
e2931a5c19
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
8aac4a157f
Merge pull request #106742 from bruvzg/about_to_popup
...
Call `PopupMenu` min. size calculations after `about_to_popup` signal processing.
2025-06-11 12:10:05 +02:00