bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
80eacf1b7a
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-08 21:48:19 +09:00
7bf88df324
Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2
2024-01-02 12:30:35 +01:00
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
cff4af018f
CI: Add 4.2-stable.expected file for GDExtension compatibility checks
2023-12-07 09:36:54 +01:00