b6b3e1ef9e
Add Stretch Modes for Splash Screen
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Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com >
2025-10-21 18:20:44 -04:00
4219ce91f2
Merge pull request #110485 from bruvzg/aemb_dtr
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Fix iOS/visionOS export plugin crash on exit.
2025-10-13 07:35:19 +02:00
5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
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[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
906aff5331
Fix iOS/visionOS export plugin crash on exit.
2025-09-13 11:22:40 +03:00
6d9983e958
[apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template
2025-08-25 12:42:34 -07:00
f20e5152ad
[EditorExportPlatform] Move initialization to a dedicated method.
2025-07-16 08:55:23 +03:00
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
42249bb659
Add @export_file_path to export raw paths (no UID)
2025-05-22 13:25:17 +02:00
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
b8e44a0000
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-24 20:10:31 -04:00
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
3d9b37911d
Merge pull request #103011 from Repiteo/style/svgo-newline
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Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
4187c48a15
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-04 21:37:47 +02:00
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-02-23 12:28:59 +01:00
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
7e5baa0426
Style: Enforce trailing newlines on svgs
2025-02-18 11:02:45 -06:00
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
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Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
33e16435f5
Replace some problematic uses of String::num to String::num_int64
2025-01-15 12:51:51 -05:00
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-07 19:43:23 +08:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
d3e16c9ee2
[iOS] Add options to specify additional entitlements and capabilities in the export settings.
2024-12-02 17:38:19 +02:00
506930063a
Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support
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Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER`
2024-11-29 22:46:29 +01:00
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
4036270f8d
Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
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https://developer.apple.com/documentation/xcode/build-settings-reference\#Provisioning-Profile
Used to allow for specific provisioning profile to be specified by name instead of UUID.
Needed to solve this problem where uuid wasn’t disambiguating: https://stackoverflow.com/questions/45051712/signing-app-with-xcodebuild-command-line-with-provisioning-profile-fails
Allows for specification for release and debug versions through environment variables or through export template attributes.
Debug:
EnvironmentVariable: GODOT_IOS_PROFILE_SPECIFIER_DEBUG
Export template: “application/provisioning_profile_specifier_debug”
Release:
EnvironmentalVariable: GODOT_IOS_PROFILE_SPECIFIER_RELEASE
Export Template: “application/provisioning_profile_specifier_release”
2024-10-28 11:37:55 -07:00
4c520e9400
[iOS] Add support for dark and tinted icon versions.
2024-10-04 14:00:27 +03:00
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-09-12 15:34:49 +02:00
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
824324e7c4
[iOS] Fix dylib GDExtension convertion.
2024-08-09 12:44:48 +03:00
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
cc6dd8d02c
Style: Optimize .svg files with svgo
2024-06-23 08:15:19 -05:00
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
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Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00