Commit Graph

4671 Commits

Author SHA1 Message Date
ca0eb5da24 OpenXR: Fix resizing viewports used by OpenXRCompositionLayer 2025-10-30 17:40:52 -05:00
edbfb7a6ec Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
9d2b619f51 Merge pull request #108737 from bruvzg/adb_scrcpy
[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
230adb7511 Add Persistent Buffers
This work is a heavily refactored and rewritten from TheForge's initial
code.

TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.

However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.

This PR implements:

 - Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).

Ironically this change seems to positively affect PC more than it does
on Mobile.

Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.

Metal implementation by Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: TheForge team
2025-10-24 08:16:19 +11:00
542d805508 Compatibility: Set GL_TEXTURE_MAX_LEVEL to the number of mipmaps 2025-10-23 18:46:47 +02:00
da593d0c16 Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour
Improve `Environment` adjustments (favor old behavior and quality).
2025-10-23 11:03:56 -05:00
0c7f013c55 Improve Environment color adjustments; specifically brightness and HDR 2D contrast.
This commit changes adjustments to behave as follows for all rendering configurations:

- Apply brightness to linear-encoded values, preventing contrast, saturation, and hue from being affected.
- Apply contrast to perceptually uniform (nonlinear sRGB-encoded) values, matching existing behavior when HDR 2D is disabled and producing optimal visual quality.
- Apply saturation with even color channel weights. This causes brightness of certain colors to change, but matches existing behavior when HDR 2D is disabled.

Adjustments are applied after glow and tonemapping to match existing behavior.
2025-10-23 11:08:49 -04:00
3f34e38703 Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
84d516fc91 Merge pull request #111834 from clayjohn/OBS-bug
Use `GL_FRAMEBUFFER` instead of `GL_DRAW_FRAMEBUFFER` when doing final blit to the screen framebuffer to work around OBS bug
2025-10-21 19:09:31 -05:00
b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
da3bdacf64 Merge pull request #111210 from blueskythlikesclouds/ssr-overhaul
Overhaul screen space reflections.
2025-10-21 15:11:08 -05:00
c128886c63 Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
1580e1069d Merge pull request #111691 from adamscott/fix-macos-microphone
[macOS] Fix microphone issue
2025-10-21 10:27:05 -05:00
7bde47e433 Use GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER when doing final blit to the screen framebuffer to work around OBS bug 2025-10-19 19:25:28 -07:00
b20466d12f Add all PowerVR devices to the ban list for disabling the transform feedback shader cache 2025-10-18 10:28:25 -07:00
2edad6860a Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives
2025-10-16 12:48:04 -05:00
a281e91c5a Metal: Fix texture_get_data other linear formats
Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).

Closes #108115
2025-10-16 06:46:51 +11:00
b4f9060db6 [macOS] Fix microphone issue 2025-10-15 15:37:48 -04:00
1f7e7de82b Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource 2025-10-15 10:35:38 -07:00
36b92128b1 Merge pull request #110671 from allenwp/environment-glow-consistent
Blend glow before tonemapping and change default to screen.
2025-10-14 21:29:43 -07:00
f7263b9517 [Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
599fd7344a Merge pull request #111356 from blueskythlikesclouds/d3d12-spec-constant-patch-fix
Fix specialization constant patching on D3D12.
2025-10-13 12:30:15 -05:00
cafc012b05 Blend Environment glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.

Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 -04:00
3a003b2d96 Ensure uv2_attrib(_input) is available when rendering lightmap. 2025-10-10 14:17:34 +11:00
bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
1cf0bc2c6c Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-08 13:56:40 -05:00
36b7e77f03 Fix specialization constant patching on D3D12. 2025-10-08 09:37:35 +03:00
f2d0ea6d40 Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
ef853bbc06 Merge pull request #111347 from Ivorforce/no-algorithm
Add `max()` to `Span`, replacing `<algorithm>` include from `rendering_device_commons.h`
2025-10-07 17:15:09 -05:00
1fa332cad4 Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
2025-10-07 22:26:32 +02:00
cb164a38f2 Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask
Implement DirectionalLight3D cull masks in Compatibility
2025-10-07 11:54:42 -05:00
b95024752a SCons: Remove system includes 2025-10-07 08:11:29 -05:00
fda0e83bd5 Merge pull request #111192 from Nintorch/fix-joy-weird-presses
Fix invalid reported joypad presses
2025-10-07 14:34:05 +02:00
9052d31c68 Merge pull request #111331 from Repiteo/scons/revert-cppextpath
Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
fdc235f496 Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
36b76fc84c Merge pull request #110915 from Kaleb-Reid/compat-clear-buffers
Clear intermediate buffers when not in use in Compatibility
2025-10-06 14:34:04 -05:00
b17aa3343a Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
5935a32e32 Core: Cleanup headers in core/config
- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
d1d28c0bcf Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
12aa435bbb Merge pull request #107740 from Kaleb-Reid/compat-directional-shadow-scatter
Apply sun scatter from lights with shadows in compatibility
2025-10-06 09:06:44 -05:00
686b56fae9 Merge pull request #106434 from Ivorforce/invert-hashfuncs
Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
d364dacac1 Merge pull request #110004 from Kaleb-Reid/divide-luminance
Divide screen texture by luminance multiplier in compatibility
2025-10-06 09:06:33 -05:00
30a0a41982 Merge pull request #111274 from chocola-mint/include-optimization-logger
Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
43a9999852 Merge pull request #111260 from devloglogan/compat-motion-vec-fix
Add null check when getting motion vector fbo
2025-10-06 09:06:30 -05:00
660bf91360 Merge pull request #111240 from Kaleb-Reid/compat-fix-backbuffer
Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-06 09:06:23 -05:00
b568b06970 Fix D3D12 not checking for fullscreen clear region correctly. 2025-10-06 16:56:05 +03:00
1043c3fd64 Merge pull request #111300 from stuartcarnie/net_unix_error_spam
Unix: Don't print an error if `bind` fails
2025-10-06 14:08:16 +02:00
6f0f5a9bd0 Merge pull request #111058 from timothyqiu/wnohang
Unix: Fix retrieval of PID exit code
2025-10-06 14:08:03 +02:00
47d757d3dc Unix: Don't print an error if bind fails 2025-10-06 06:12:13 +11:00
ead282ff13 Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00