Commit Graph

103 Commits

Author SHA1 Message Date
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
6c6e74408c Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
Change `VisualShaderNodeVec4Constant` type to vec4
2025-01-03 02:01:09 +01:00
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node 2024-10-19 12:18:34 -07:00
eb5a9c3b33 Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
db251a3f99 Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
df61dca5ba Change VisualShaderNodeVec4Constant type to vec4 2024-08-15 10:49:34 +03:00
1052985b00 Add hint_enum for uniform int in gdshader 2024-07-13 14:30:08 -04:00
f1ac3e26cc Merge pull request #83729 from Chaosus/vs_fix_texture_param
Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
62776842df [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
e5d2b6d50f Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
3b353075dc Add extra warning messages to VisualShaderNodeTextureParameter 2023-10-21 16:48:38 +03:00
f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
65b0989f68 Additional Visual Shader Nodes
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
8c8c333bf2 Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
f9b5e9da37 Fix code generation for ProximityRange node in visual shader 2023-01-20 22:31:37 +03:00
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
3401228fbd Fix code generation for VisualShaderNodeTextureParameterTriplanar 2022-09-07 07:02:07 +03:00
e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
55bbcc54e7 Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
f754dd20be Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
813f6a5d57 Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
033e211724 Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
538cff1351 Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
92e9cca5be Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
9cf158019d Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
536825d004 Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
de3f6699a5 Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00