d560d5c5c7
Merge pull request #103875 from Meorge/feat/verbose-project-manager
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Allow opening a project in verbose mode from the Project Manager
2025-03-28 14:32:08 +01:00
d01ffe4ad2
Merge pull request #103708 from Ivorforce/linear-casts-fast-virtual-casts-bad
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Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 7x throughput over `dynamic_cast`.
2025-03-28 14:32:04 +01:00
46a5940950
Merge pull request #103643 from dsnopek/openxr-alternative-reference-spaces
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OpenXR: Support alternative reference spaces from extensions
2025-03-28 14:32:00 +01:00
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
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Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
fceae7ed89
Merge pull request #103000 from rburing/tell_me_WHICH_keystore
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When code signing, specify which keystore is not found
2025-03-28 14:31:52 +01:00
666edb3f76
Merge pull request #102440 from dsnopek/classdb-cannot-instantiate-unexposed-classes
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Prevent instantiating classes that aren't exposed
2025-03-28 14:31:46 +01:00
e81eb3f1e9
Merge pull request #102354 from YYF233333/style_iterator
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Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
4e1e99142d
Merge pull request #102126 from Ivorforce/optimize-get_setting_with_override
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Optimize `ProjectSettings::get_setting_with_override` / `GLOBAL_GET` by avoiding repeated dict lookups.
2025-03-28 14:31:36 +01:00
0db55e7e2e
Merge pull request #101275 from aaronfranke/gltf-target-names-unused
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GLTF: Don't write unused `"targetNames"` on meshes
2025-03-28 14:31:31 +01:00
17a8f58a51
Merge pull request #100754 from BlueCube3310/image-cleanup-v4
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Image: Remove references to defunct `FORMAT_CUSTOM`
2025-03-28 14:31:27 +01:00
ecda77959c
Merge pull request #99590 from Calinou/version-double-build-name
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Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
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Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
aeeea52a93
Merge pull request #98949 from Meorge/canvasitem-clip-children-warning
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Add warning in scene tree when nested CanvasItems try to clip children
2025-03-28 14:31:12 +01:00
723605c4d1
Merge pull request #97348 from pafuent/updating_inspector_dock_when_rename_on_filesystem_dock
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Update Inspector when renaming a file via File System Dock
2025-03-28 14:31:08 +01:00
0a502d31dc
Merge pull request #94689 from Cliear/master
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[Windows] Fix issue where newly created window incorrectly acquired the popup property.
2025-03-28 14:31:05 +01:00
af2fe97798
Merge pull request #104660 from bruvzg/macos_dummy_ds
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[macOS] Fix running with `DisplayServerHeadless`.
2025-03-28 14:31:01 +01:00
b4db9dc688
Update Inspector when rename a file via File System Dock
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Fixes #56803
Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
98e9ace3ef
GLTF: Don't write unused targetNames on meshes
2025-03-27 18:14:33 -07:00
9dfa751425
[Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows.
2025-03-28 04:10:03 +08:00
dd9dc75a83
Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
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Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
5665e55f9a
[macOS] Fix running with DisplayServerHeadless.
2025-03-27 15:08:07 +02:00
b2ab89677b
Add option to "Edit" in Project Manager for verbose mode
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Add "Edit" button dropdown item for "Edit in verbose mode"
Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts
Update editor/project_manager.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
60a9c8e2ea
Add node configuration warnings for nested clipping and CanvasGroups
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Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well
Make clip children warning update whenever clip_children_mode is modified
Update scene/main/canvas_item.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Add warning if ancestor of clipping CanvasItem is CanvasGroup
Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
649fa630a7
Image: Remove references to defunct FORMAT_CUSTOM
2025-03-26 21:37:26 +01:00
594d64ec24
Merge pull request #104615 from bruvzg/cleanup_fix
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[macOS] Fix cleanup with some command line tools.
2025-03-25 23:08:23 +01:00
b699508b07
Merge pull request #104599 from mihe/jolt/rest-info-shape-index
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Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
2025-03-25 23:08:20 +01:00
5432291db9
Merge pull request #104572 from bruvzg/move_layer_disable
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Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 23:08:16 +01:00
9328d24a72
Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
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Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 22:39:22 +01:00
698ff2a192
[macOS] Fix cleanup with some command line tools.
2025-03-25 18:41:20 +02:00
411f476319
Fix editor crash when inspecting 2 objects handled by the same plugin
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Already activated plugins do not need to be added again to `editor_plugins_over`.
`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
1ba856565d
Merge pull request #104524 from wheatear-dev/disable-colors-doc-option
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Support a `NO_COLOR` environment variable in `doc_status.py`
2025-03-25 11:09:12 -05:00
d032c1170a
Merge pull request #104521 from Chubercik/pcre2-10.45
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pcre2: Update to 10.45
2025-03-25 11:09:11 -05:00
e10974b188
Merge pull request #104578 from KoBeWi/final_interpolasy
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Fix final tween value with custom interpolator
2025-03-25 11:09:10 -05:00
a9316e7245
Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
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Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
68d71d6c8c
Merge pull request #104582 from Ivorforce/cameratexture-nomonitor
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Avoid doctools attempting to query the `CameraServer` to infer a default value for `camera_is_active`
2025-03-25 11:09:05 -05:00
f58b797e52
Merge pull request #104592 from akien-mga/vulkan-device-select-layer
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Vulkan: Re-enable Mesa device select layer
2025-03-25 11:09:04 -05:00
8a6cd51ac2
Merge pull request #104573 from YeldhamDev/multi_remote_regressions
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Fix regressions regarding multiple remote object selection
2025-03-25 11:09:03 -05:00
c3ecb72c3a
Merge pull request #104397 from bruvzg/mac_main_loop
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[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-25 11:09:02 -05:00
350ac5bac9
Merge pull request #104575 from bruvzg/cvtt_mul_4
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Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:09:01 -05:00
c5e36a973c
Merge pull request #104115 from mihe/scene-state-binds
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Bind `SceneState` methods `get_path` and `get_base_scene_state`
2025-03-25 11:09:00 -05:00
1b2e388af3
Merge pull request #104470 from m4gr3d/use_composition_layer_fallback_for_panel
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Enable composition layer fallback in panel mode
2025-03-25 11:08:59 -05:00
4082929493
Merge pull request #102449 from RandomShaper/classdb_locking
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Sanitize ClassDB locking
2025-03-25 11:08:48 -05:00
2d885a3163
Sanitize ClassDB locking
2025-03-25 16:50:46 +01:00
4d2409f849
Change .build extension for engine build profiles to .gdbuild
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`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.
The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
4b5661758f
Fix shape always being zero with get_rest_info when using Jolt Physics
2025-03-25 12:35:01 +01:00
c9f0ab6701
Vulkan: Re-enable Mesa device select layer
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We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.
This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
6f50511a4d
Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:12:28 +02:00
770267b337
Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically.
2025-03-25 02:04:39 +01:00