Commit Graph

72843 Commits

Author SHA1 Message Date
d560d5c5c7 Merge pull request #103875 from Meorge/feat/verbose-project-manager
Allow opening a project in verbose mode from the Project Manager
2025-03-28 14:32:08 +01:00
d01ffe4ad2 Merge pull request #103708 from Ivorforce/linear-casts-fast-virtual-casts-bad
Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 7x throughput over `dynamic_cast`.
2025-03-28 14:32:04 +01:00
46a5940950 Merge pull request #103643 from dsnopek/openxr-alternative-reference-spaces
OpenXR: Support alternative reference spaces from extensions
2025-03-28 14:32:00 +01:00
e9d827b440 Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
fceae7ed89 Merge pull request #103000 from rburing/tell_me_WHICH_keystore
When code signing, specify which keystore is not found
2025-03-28 14:31:52 +01:00
666edb3f76 Merge pull request #102440 from dsnopek/classdb-cannot-instantiate-unexposed-classes
Prevent instantiating classes that aren't exposed
2025-03-28 14:31:46 +01:00
e81eb3f1e9 Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
4e1e99142d Merge pull request #102126 from Ivorforce/optimize-get_setting_with_override
Optimize `ProjectSettings::get_setting_with_override` / `GLOBAL_GET` by avoiding repeated dict lookups.
2025-03-28 14:31:36 +01:00
0db55e7e2e Merge pull request #101275 from aaronfranke/gltf-target-names-unused
GLTF: Don't write unused `"targetNames"` on meshes
2025-03-28 14:31:31 +01:00
17a8f58a51 Merge pull request #100754 from BlueCube3310/image-cleanup-v4
Image: Remove references to defunct `FORMAT_CUSTOM`
2025-03-28 14:31:27 +01:00
ecda77959c Merge pull request #99590 from Calinou/version-double-build-name
Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
aeeea52a93 Merge pull request #98949 from Meorge/canvasitem-clip-children-warning
Add warning in scene tree when nested CanvasItems try to clip children
2025-03-28 14:31:12 +01:00
723605c4d1 Merge pull request #97348 from pafuent/updating_inspector_dock_when_rename_on_filesystem_dock
Update Inspector when renaming a file via File System Dock
2025-03-28 14:31:08 +01:00
0a502d31dc Merge pull request #94689 from Cliear/master
[Windows] Fix issue where newly created window incorrectly acquired the popup property.
2025-03-28 14:31:05 +01:00
af2fe97798 Merge pull request #104660 from bruvzg/macos_dummy_ds
[macOS] Fix running with `DisplayServerHeadless`.
2025-03-28 14:31:01 +01:00
b4db9dc688 Update Inspector when rename a file via File System Dock
Fixes #56803

Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
98e9ace3ef GLTF: Don't write unused targetNames on meshes 2025-03-27 18:14:33 -07:00
9dfa751425 [Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows. 2025-03-28 04:10:03 +08:00
dd9dc75a83 Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
5665e55f9a [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
b2ab89677b Add option to "Edit" in Project Manager for verbose mode
Add "Edit" button dropdown item for "Edit in verbose mode"

Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts

Update editor/project_manager.cpp

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
60a9c8e2ea Add node configuration warnings for nested clipping and CanvasGroups
Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well

Make clip children warning update whenever clip_children_mode is modified

Update scene/main/canvas_item.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Add warning if ancestor of clipping CanvasItem is CanvasGroup

Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
649fa630a7 Image: Remove references to defunct FORMAT_CUSTOM 2025-03-26 21:37:26 +01:00
594d64ec24 Merge pull request #104615 from bruvzg/cleanup_fix
[macOS] Fix cleanup with some command line tools.
2025-03-25 23:08:23 +01:00
b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index
Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
2025-03-25 23:08:20 +01:00
5432291db9 Merge pull request #104572 from bruvzg/move_layer_disable
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 23:08:16 +01:00
9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
698ff2a192 [macOS] Fix cleanup with some command line tools. 2025-03-25 18:41:20 +02:00
411f476319 Fix editor crash when inspecting 2 objects handled by the same plugin
Already activated plugins do not need to be added again to `editor_plugins_over`.

`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option
Support a `NO_COLOR` environment variable in `doc_status.py`
2025-03-25 11:09:12 -05:00
d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45
pcre2: Update to 10.45
2025-03-25 11:09:11 -05:00
e10974b188 Merge pull request #104578 from KoBeWi/final_interpolasy
Fix final tween value with custom interpolator
2025-03-25 11:09:10 -05:00
a9316e7245 Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
68d71d6c8c Merge pull request #104582 from Ivorforce/cameratexture-nomonitor
Avoid doctools attempting to query the `CameraServer` to infer a default value for `camera_is_active`
2025-03-25 11:09:05 -05:00
f58b797e52 Merge pull request #104592 from akien-mga/vulkan-device-select-layer
Vulkan: Re-enable Mesa device select layer
2025-03-25 11:09:04 -05:00
8a6cd51ac2 Merge pull request #104573 from YeldhamDev/multi_remote_regressions
Fix regressions regarding multiple remote object selection
2025-03-25 11:09:03 -05:00
c3ecb72c3a Merge pull request #104397 from bruvzg/mac_main_loop
[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-25 11:09:02 -05:00
350ac5bac9 Merge pull request #104575 from bruvzg/cvtt_mul_4
Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:09:01 -05:00
c5e36a973c Merge pull request #104115 from mihe/scene-state-binds
Bind `SceneState` methods `get_path` and `get_base_scene_state`
2025-03-25 11:09:00 -05:00
1b2e388af3 Merge pull request #104470 from m4gr3d/use_composition_layer_fallback_for_panel
Enable composition layer fallback in panel mode
2025-03-25 11:08:59 -05:00
4082929493 Merge pull request #102449 from RandomShaper/classdb_locking
Sanitize ClassDB locking
2025-03-25 11:08:48 -05:00
2d885a3163 Sanitize ClassDB locking 2025-03-25 16:50:46 +01:00
4d2409f849 Change .build extension for engine build profiles to .gdbuild
`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.

The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
4b5661758f Fix shape always being zero with get_rest_info when using Jolt Physics 2025-03-25 12:35:01 +01:00
c9f0ab6701 Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
6f50511a4d Force multiple of 4 sizes for CVTT compressor. 2025-03-25 11:12:28 +02:00
770267b337 Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically. 2025-03-25 02:04:39 +01:00