Commit Graph

4729 Commits

Author SHA1 Message Date
50ba0149e4 Merge pull request #110241 from Calinou/compatibility-shader-fix-depth-buffer
Fix shader compilation errors in Compatibility when using `depth_texture`
2025-09-22 13:28:43 -05:00
bc7c05bfbd Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation. 2025-09-22 16:16:28 +02:00
d8a909d99c Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
191efe2e91 Merge pull request #109778 from BlueCube3310/gles3-astc-detect
Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
747722d639 Merge pull request #109299 from BlueCube3310/compat-cube-fix
Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
aa294bb3c8 Merge pull request #110360 from zorbathut/pr/memorybarrierrename
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
b73ba6c58d Merge pull request #110198 from zeux/sdl-linux-stdlib
Configure SDL assuming we, in fact, have a libc
2025-09-17 11:34:14 -05:00
abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
853884ba05 Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
4dec6af2c8 Merge pull request #108613 from Repiteo/scons/fix-defines
SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
697474baad Merge pull request #109793 from joaopedroxavier/double-sided-shadows-no-culling
Compatibility: Fix backface culling gets ignored when double-sided shadows are used
2025-09-16 11:44:44 -05:00
5f5b21481d Merge pull request #106809 from lrahmann/d3d12_cpu_descriptor_heap
DirectX DescriptorsHeap pooling on CPU
2025-09-16 09:49:00 -05:00
1a6d3c2192 Merge pull request #110002 from BastiaanOlij/fix_openxr_viewport_texture_compatibility
OpenXR: Fix ViewportTextures not displaying correct texture (OpenGL)
2025-09-16 09:48:56 -05:00
e5ab5acd95 Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
f7fd65923a Add descriptor heap pooling to D3D12. 2025-09-04 09:17:40 -03:00
dd8bab9f89 Fix shader compilation errors in Compatibility when using depth_texture
Globals were defined too early, which means some uniforms were not available
at the point they were defined in.
2025-09-04 00:33:45 +02:00
1ce55b946c Clamp minimum size of 3D texture view in D3D12. 2025-09-02 15:13:27 -03:00
dcefe95ae4 Configure SDL assuming we, in fact, have a libc.
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.

This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
280503b4ee Merge pull request #110063 from stuartcarnie/109846/ios_crash
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
ac5c6a1060 Merge pull request #110148 from bruvzg/0_5_msdf_outline
[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
52a5644b5f Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
f28acf97d0 Fix Input.get_joy_info() regression
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
1b64bcb98d Metal: Reduce baked version to MSL 3.1; validate minimum version
Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.

Closes #109846
2025-08-29 05:48:51 +10:00
e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
a38256c19e OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility) 2025-08-27 13:02:39 +10:00
6db7f65110 Merge pull request #109819 from Nintorch/fix-get-connected-joypads
Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
b432e108d5 Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00
dd2e1b104b Fix DirectInput controllers on game startup
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
4012392cd6 Merge pull request #109786 from Repiteo/scons/metal-gnu++20
SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
4f393e0c3c Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
28d1406d61 Merge pull request #109765 from bruvzg/msdf_outline_clamp
Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
5cd785d3a8 SCons: Use gnu++20 in metal driver 2025-08-20 09:56:38 -05:00
3ff4e29657 Typo fix round 2 2025-08-20 04:24:06 -05:00
d6aca93c1a Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer 2025-08-19 20:21:10 -07:00
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
c8b89b84cc Merge pull request #109750 from Nintorch/fix-get-connected-joypads
Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
b2deb22edd Merge pull request #109749 from Repiteo/scons/mesa-rollback
SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
ef44ec13d1 Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
d481a23c5a Compatibility: Improve ASTC extension detecting 2025-08-19 17:12:55 +02:00
6a3941b5d9 Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
197961ddc9 Process SDL joypad events on startup
Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
65b8210b9b SCons: Revert Mesa includes to CPPPATH 2025-08-18 13:37:46 -05:00
919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
1ee48c5fde Merge pull request #109478 from TCROC/fix-ios-auto-orientation
Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
da91a55b3c Merge pull request #109283 from Nintorch/master
Fix C# environment variables access on Linux (SDL-related bug)
2025-08-11 09:55:21 -05:00
5876648666 Fix C# environment variables (SDL-related issue)
For some reason, these SDL defines mess with C#'s ability to use environment variables
2025-08-11 11:34:30 +05:00