b3416c7390
Merge pull request #108464 from simpkins/include_fix
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Remove an unnecessary include of main/ code from core/
2025-07-10 11:39:27 -05:00
25115609ff
Fix issue with array comparison reference
2025-07-09 20:22:09 -07:00
21bc4b509f
Remove an unnecessarily include of main/ code from core/
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Code in core/ generally should not depend on code from main/
This include was added in #41100 in order to call
`Main::is_project_manager()`. The `is_project_manager()` check was
later removed in #52742 but this include was never cleaned up.
This clean-up is related to #108429 .
2025-07-09 19:09:11 -07:00
e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
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Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
3528e83ff3
Various fixes and style nitpicks
2025-07-09 14:27:48 +02:00
78f1543e35
Add an ObjectDB Profiling Tool
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A new tab is added to the debugger that can help profile a game's memory usage.
Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00
00f5b230be
Fix modifier order in keycode string generation
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Fix the order in which modifier keys are appended in as_text() and keycode_get_string() to ensure consistent and logical ordering (Ctrl, Alt, Shift, Meta). Refactored keycode_get_string() to use a vector for building the key string, improving readability and maintainability.
2025-07-06 14:23:50 -07:00
a805b0c658
Show description for editor settings overrides
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Also marked the "Editor Overrides" section name for translation.
2025-07-05 14:44:17 +08:00
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
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Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
1123d7fd9c
Merge pull request #102499 from Jordyfel/resource-docs
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Improve documentation of some `Resource` methods
2025-06-28 13:02:54 +02:00
16b9ee6f50
Image: Implement 16-bit unorm and uint formats
2025-06-28 00:30:52 +02:00
efed435fa3
Fix screen_accum not being reset when it should be in Input::VelocityTrack
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Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
42733a2a5c
Implement sparse bundle PCK support.
2025-06-26 00:47:25 +02:00
bf9346caad
Merge pull request #107898 from BlueCube3310/image-invis-fix
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Image: Fix `is_invisible` detection for RGBAH and RGBAF
2025-06-25 15:14:07 -05:00
88c086d082
Sync controller mappings DB with SDL community repo
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Synced with: mdqinc/SDL_GameControllerDB@1849728
2025-06-25 12:42:43 +02:00
ab134b386a
Merge pull request #106218 from Nintorch/master
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Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
27414203de
Merge pull request #103219 from kuruk-mm/fix-file-handle-leak
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Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 09:58:43 -05:00
d97d8c16e7
Merge pull request #107663 from mihe/script-break-error
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Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
38c69f1814
Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 07:34:22 -03:00
e35c80b61c
Image: Fix is_invisible detection for RGBAH and RGBAF
2025-06-23 18:21:04 +02:00
97f4b8a260
Merge pull request #107788 from dsnopek/gdextension-interface-minor-adjustments
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Fix minor inconsistencies and errors in `gdextension_interface.h`
2025-06-23 09:37:22 -05:00
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
d5eb66947b
Fix minor inconsistencies and errors in gdextension_interface.h
2025-06-22 07:56:00 -05:00
2e60d51499
Merge pull request #107796 from Ivorforce/resize-rereserve
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Use `reserve` in `LocalVector::resize`, to restore expected growth behavior
2025-06-22 11:59:15 +02:00
697e0bb077
Use reserve in LocalVector::resize, to restore expected growth behavior.
2025-06-21 11:23:05 +02:00
a0f9f5d90a
Merge pull request #107770 from RandomShaper/fix_res_dupe_bindings
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Enhance bindings of deep resource duplication
2025-06-21 11:14:19 +02:00
7dc37bdc9c
Enhance bindings of deep resource duplication
2025-06-20 18:40:41 +02:00
8de08c7c21
Merge pull request #107646 from stuartcarnie/string_append_utf8_bug
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Core: Fix invalid resize after appending
2025-06-18 18:14:11 -05:00
3d94ba0f84
Merge pull request #107643 from stuartcarnie/remote_debug_fix
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Core: Fix data race in remote debugger; handle errors
2025-06-18 18:14:10 -05:00
ac6252c9c8
Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
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Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
6c9463dbd2
Merge pull request #107594 from dsnopek/gdextension-shutdown-order-fix
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GDExtension: Always run shutdown callback before deinitializing any levels
2025-06-18 18:13:52 -05:00
d4fa7e15ed
Merge pull request #106919 from kitbdev/fix-codeedit-hover-word-lookup
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Fix CodeEdit hover word lookup
2025-06-18 18:13:43 -05:00
2ebf8369f0
Core: Fix data race in remote debugger; handle errors
2025-06-19 06:25:56 +10:00
3b7e34556c
GDExtension: Always run shutdown callback before deinitializing any levels
2025-06-18 07:51:12 -05:00
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
1b7b44390a
Fix errors not being emitted when debugger breaks on script errors
2025-06-18 11:52:26 +02:00
4b3800582e
Core: Fix invalid resize after appending
2025-06-18 08:57:05 +10:00
296aba7dc5
Fix CSV translation not updating after reimport
2025-06-17 17:22:49 +08:00
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
9e1e2fdbd5
Merge pull request #107550 from AdrienUfferte/fix-spelling
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Fix spelling in comments
2025-06-16 01:52:48 +02:00
6f094856e7
Make get_id_path return empty when first point is disabled
2025-06-16 01:42:13 +02:00
af54b13603
Autocompletion: Add support for global enums
2025-06-15 19:41:13 +02:00
a11a64fbf4
Comments spelling fixes
2025-06-15 01:36:10 +02:00
ee84a5a100
Merge pull request #107482 from nikitalita/fix-pck-misalign
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PCKPacker: Fix first file being written mis-aligned
2025-06-13 18:37:46 +02:00
60ba4ba6bf
Merge pull request #107471 from Calinou/input-map-fix-colorpicker-action-name
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Fix action name for `ui_colorpicker_delete_preset` in built-in InputMap
2025-06-13 18:37:42 +02:00
d9cda33090
Merge pull request #107415 from adamscott/add-emscripten-version-to-log-header
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[Web] Add Web-build specific stdout header
2025-06-13 18:37:37 +02:00
175c38d0dc
Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
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Adds `Iterable` class to templates.
2025-06-13 17:01:51 +02:00