47756c9689
Fix vertical alignment of Inspector category titles
2025-09-11 08:35:22 +12:00
527f4e9e68
Update class reference contribution link.
2025-09-10 16:50:44 +02:00
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
f6895c4150
Fix MDN link for XRReferenceSpaceType in WebXRInterface class documentation
2025-09-10 01:13:09 +02:00
0576b12699
Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
2025-09-09 13:18:55 -07:00
d8cdc53ec0
Use language command line argument to override editor locale.
2025-09-08 23:45:54 +03:00
2dd26a027a
Update AUTHORS and DONORS list
2025-09-08 22:01:53 +02:00
7723226e6f
Merge pull request #110215 from WhalesState/resource-deep-copy
...
Fix Resource duplicate calls `ImageTexture::set_image` with an invalid image.
2025-09-08 13:57:27 -05:00
7ac73a6142
Merge pull request #110294 from bruvzg/wl_no_gl
...
Fix Wayland build with OpenGL disabled.
2025-09-08 13:57:27 -05:00
4102fffad7
Merge pull request #110145 from TokageItLab/skrd
...
Move Skeleton3D init process (for dirty flags) into `POST_ENTER_TREE` from `ENTER_TREE`
2025-09-08 13:57:26 -05:00
bd3eb67828
Merge pull request #110280 from YeldhamDev/it_is_always_the_smallest_things
...
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-08 13:57:18 -05:00
7b923609c2
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-08 15:54:37 -03:00
0e8df80231
Merge pull request #110264 from stuartcarnie/109846/metal_version
...
Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
2025-09-08 08:23:15 -07:00
e98d6083d0
Merge pull request #110033 from SK83RJOSH/pdb-base-name-fix
...
Fix `WindowUtils::copy_and_rename_pdb` regression
2025-09-08 08:22:44 -07:00
793228f171
JoltPhysics: Fix orphan StringName
2025-09-08 22:18:46 +08:00
041207fe41
i18n: Sync translations with Weblate
...
Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
...
Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
76433b0ede
Fix Wayland build with OpenGL disabled.
2025-09-06 18:37:49 +03:00
45f089a143
Enable objects stored as dictionary keys to be selected in inspector.
...
Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.
This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
3c7f9b9372
Merge pull request #110285 from m4gr3d/bump_to_4_5_rc
...
Bump version to 4.5-rc
2025-09-05 16:26:48 -05:00
86388dced6
Bump version to 4.5-rc
2025-09-05 14:14:52 -07:00
0d32849565
Fix Resource deep duplicate sets image properties with invalid resources.
2025-09-05 22:16:20 +03:00
bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-05 13:33:05 -03:00
c7d0cb8072
Add missing descriptions-group to annotation descriptions
2025-09-05 17:34:39 +02:00
4ed8c45abd
Merge pull request #110263 from raulsntos/dotnet/android-net9.0
...
[.NET] Require `net9.0` for Android exports
2025-09-05 08:37:22 -05:00
252329ce40
[Windows] Try reading GPU IDs directly from registry.
2025-09-05 11:09:31 +03:00
a86cd83593
Defer checking for rendering device support until the new project dialog is opened
...
This can save a lot of time opening the project manager and the information is only ever needed when creating a new project anyway
2025-09-05 00:41:34 -07:00
9edc290328
Merge pull request #110260 from m4gr3d/investigate_csharp_build_issue
...
Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 20:54:32 -07:00
f0c9253bec
[.NET] Require net9.0 for Android exports
...
To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).
The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.
Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-05 04:14:27 +02:00
d255ec2fe1
Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 11:49:22 -07:00
6aae7d7345
Fix editor crash cause by EditorFileSystem::get_singleton access in theme initialization path
2025-09-04 18:11:55 +02:00
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
41150710ec
Fix WindowUtils::copy_and_rename_pdb path shortening regression
2025-09-04 11:56:06 +02:00
bb16908a41
Document CanvasItem draw_*() methods using local coordinate space
2025-09-03 23:10:28 +02:00
9504b0ff7a
Fix EditorExportPlugin::_export_file() ignoring GDScripts
2025-09-03 16:50:28 -03:00
8798387770
Improve identification of edits on property Object->script
...
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
fb7d2829f3
Fix ScriptEditor::edit() ignoring column parameter
2025-09-03 16:57:03 +04:00
feb3e904cb
Image: Improve AlphaMode documentation
2025-09-02 23:44:09 +02:00
6c9aa4c7d3
Merge pull request #110204 from DarioSamo/d3d12-general-usage-fix
...
Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12.
2025-09-02 16:26:55 -05:00
8c4180adf4
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
2025-09-02 15:13:27 -03:00
cfde73ac17
Remove unused parameter in __constant_get_enum_name/__constant_get_bitfield_name
...
Removed unused String parameter in __constant_get_enum_name() and __constant_get_bitfield_name() to avoid creating/destroying extra Strings.
2025-09-02 13:13:12 -04:00
fcd1cf8d57
Merge pull request #110191 from bruvzg/tx_upd_or
...
[TextEdit] Fix text edit font update order.
2025-09-02 07:24:02 -07:00
dcefe95ae4
Configure SDL assuming we, in fact, have a libc.
...
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.
This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
7368d148c1
[TextEdit] Fix text edit font update order.
2025-09-02 08:51:18 +03:00
6339f31a02
Merge pull request #109770 from RandomShaper/fix_signal_antifree
...
Fix regression in mechanism to hold objects while emitting
2025-09-01 19:42:13 -07:00
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
...
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
60a7bed19c
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
bac7253fcf
Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-02 06:27:39 +05:30
280503b4ee
Merge pull request #110063 from stuartcarnie/109846/ios_crash
...
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00