Commit Graph

1991 Commits

Author SHA1 Message Date
a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
928441052b Merge pull request #90608 from raulsntos/editor/enable-plugin-after-adding
Enable `EditorPlugin` added by modules and GDExtensions
2024-05-02 12:46:29 +02:00
5c133f5432 Fix crash when switching main screen from a disabled plugin main screen if code editor is floating. 2024-05-01 15:05:56 +08:00
1e20612940 Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
1bcbbe96c4 Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
52324ebbb3 Fix GDExtension documentation disappearing after hot-reload 2024-04-25 07:24:55 -05:00
c50e80b481 Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
Fix going forward backward in editor selection history.
2024-04-17 20:26:20 +02:00
544ecc123a Merge pull request #90616 from Rindbee/update-undo-redo-allowed-after-switching-scene-tab
Update undo redo allowed after switching scene tab
2024-04-17 10:58:42 +02:00
b5157e0686 Make the loading scene open in the current scene tab if the current scene is empty 2024-04-16 23:04:25 +08:00
ed540964ee Add an editor setting to import resources while unfocused
This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.

The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +02:00
445302a4b2 Improve error when scene/resource is saved with newer format 2024-04-15 12:08:35 +02:00
a0e644eab5 Rename Q&A to Forum in the Help top bar 2024-04-14 15:34:49 -04:00
38d8abea12 Improve UX when saving newer files on disk 2024-04-14 11:36:07 -04:00
48a6476861 Fix going forward backward in editor selection history. 2024-04-14 17:21:11 +02:00
29ef52c8ac Update undo redo allowed after switching scene tab
It has different status in different tabs.
2024-04-13 16:53:51 +08:00
db763ae16e Enable EditorPlugin added by modules and GDExtensions 2024-04-13 06:03:59 +02:00
7c23d32446 Merge pull request #90441 from Calinou/editor-move-build-profile-editor
Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +02:00
9c5e968bbc Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
492c19732e Merge pull request #86386 from timothyqiu/empty-layout-name
Strip edges of editor layout names
2024-04-10 14:21:37 +02:00
248e5bfba2 Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
8e924bcb22 Move engine build profile editor to Tools submenu
- Rename it to Engine Compilation Configuration Editor. This makes
  it clearer that it requires compiling the engine to work ("build"
  can be understood as exporting a project or building C# solutions
  by some).
- Add it to the editor command palette and allow defining a keyboard
  shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +02:00
609559c074 Fix strange visual bug with camera and external change. 2024-04-07 03:49:43 +02:00
b9c78ba174 Prevent dropping Resource to the same resource picker 2024-04-05 22:26:29 +02:00
70f6650404 Merge pull request #90078 from SirLich/project-tools-palette
Include 'Orphan Resource Explorer' and 'Upgrade Mesh Surfaces' in Command Palette.
2024-04-04 14:37:07 +02:00
89109e8b01 Merge pull request #89974 from jsjtxietian/tab-close
Reset `tab_closing_menu_option` when cancelling closing editor
2024-04-04 14:35:41 +02:00
27dec32699 Merge pull request #89735 from bruvzg/ed_native_fd2
[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
1dacd6a527 Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
b5369ee3b3 Merge pull request #89017 from kitbdev/add-close-docks
Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
c90b2b4299 Include project->tools in command palette 2024-03-31 20:03:51 +02:00
23d50b1117 Strip edges of editor layout names 2024-03-31 17:43:03 +08:00
kit
860bff926e Allow docks to be closed 2024-03-29 22:03:59 -04:00
41dce99831 Reset tab_closing_menu_option when cancel closing editor 2024-03-28 19:22:52 +08:00
61f7145f43 [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
c76d2f03b7 Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +01:00
ae8d43b0bb Merge pull request #88003 from kitbdev/dock-manager-fixes
Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
69e5e582c8 fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash 2024-03-22 01:00:33 +01:00
kit
0c9c84f7a6 Refactor and fix issues in Editor Dock Manager
Extract Dock Context Menu.
2024-03-16 13:51:31 -04:00
ebb19c4198 [NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows. 2024-03-15 22:46:47 +02:00
d4ac3fabac Fix main button margins in custom themes
Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.

Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 -04:00
0475011c66 Merge pull request #82084 from ogapo/pr/pck-cache-merge
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
87718d2a6e Editor Help: Add syntax highlighting for code blocks 2024-03-09 00:02:31 +03:00
51bfda9446 Fix reporting exit code when command line export fails
Fixes #83042.
2024-03-07 01:01:04 +01:00
5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
13954fc33e Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
8221e7546b Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
2bd714e34e Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
c65a667924 Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00